Update 2.1 Hotfix 1 focuses on stability, quality-of-life improvements for loadouts, and significant balance reverts for enemies and weapons, alongside various encounter tweaks across multiple maps.
▲Buffs9
- Slayer
- Equipped guns, upgrades, melee weapons, and shield runes now persist across checkpoints and mission transitions.→Added
- Shield Charge:Shield Charge AOE now causes health to drop from killed enemies, improving sustain during aggressive play.→Added
- Players are now restored to a minimum of 75 health upon checkpoint reload (excluding Pandemonium and Ultra Nightmare).→75 HP
- Super ShotgunReload:Players can now interrupt the reload animation to perform a melee attack or block/parry.→Added
- CacodemonReverted the health buff applied in Update 2, making them easier to kill again.Buffed→Reverted
- Mancubus
- Reverted health and armor buffs from Update 2.Buffed→Reverted
- Flamethrower:Reverted damage increases to the flamethrower.Buffed→Reverted
- Fireball:Reverted changes to fireball speed and size.Buffed→Reverted
- RipatoriumAdded ammo and health pickups to Ripatorium arenas to improve survivability.→Added
✚Bug fixes3
◆Other changes1
- GeneralAdded 'Energy Shield' popup to the Pause Menu tutorial list.
subjects affected (7)
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