Bug fixes across storylines, NG+ fixes, quest results accuracy, and UI tweaks in Sovereign Tower patch 1.0.10.
◆Other changes20
- Victoria
- Victoria’s story progression issues and related ambush/mercy outcomes have been corrected to ensure consistent narrative flow.→Fixed inconsistencies in Victoria’s story line; ambush/mercy interactions corrected
- Description of Victoria's sword now matches its state when in her possession.→Fixed story conflict with Victoria’s sword description when viewed in possession
- YorhavFixes an edge case where Yorhav could die improperly when assassinated, restoring expected outcomes.→Yorhav deaths when assassinated now resolve correctly
- GideonNG+ playthroughs no longer soft lock Gideon’s storyline due to narrative inconsistencies.→Fixed inconsistencies in Gideon’s NG+ storyline and soft lock
- SovereignTime-rewind stat resets behave properly to prevent stat carryover glitches.→Sovereign’s stats reset correctly when going back in time
- GwendanDismissal after meeting the Pawnbroker no longer creates storyline conflicts with Gwendan.→Fixed conflict if dismissed after meeting the Pawnbroker
- KnightFixed knights taking unintended damage when not in quest areas.→Knight cannot receive damage outside quest contexts
- GobertoGoberto’s armour no longer reverts to damaged stats on subsequent cycles.→Armour stat resets correctly on follow-up cycle
- ChildericChilderic’s armour no longer resets unexpectedly.→Armour stat resets correctly on follow-up cycle
- OliverBRUTAL trait:Fixes erroneous double calculation of Oliver’s BRUTAL trait in quest results.→BRUTAL trait now calculated correctly
- AngelicaFixes quest result scoring where these traits could be misapplied negatively.→Angelica’s FORTUNATE trait and Arron’s TIMID trait no longer negative in Quest Results
- RufusEnsures Rufus’ competitor trait is applied as intended during gameplay.→Rufus’ competitor trait now applied correctly
- Quest ResultsFixes mis-summing of Quest Result scores to ensure fair outcomes.→Quest Result scores now summed correctly
- ColumbusEnsures Columbus benefits from the flying mount bonus as intended.→Columbus now receives flying mount bonus
- ArronBRUTAL trait:Arron’s BRUTAL trait calculation fixed to prevent incorrect values.→BRUTAL trait now calculated correctly
- LigiaResolves NG+ dialogue conflicts between Ligia and Gothild.→Fixed NG+ quest conflicts with Ligia and Gothild
- GothildLocalization readability across Japanese and French fixed for Gothild's dialogue.→Gothild's text unreadable in Japanese / too big in French fixed
- RumourFix allows researching rumours even if traits overlap between knights.→Rumour investigation remains possible when identical trait exists on another knight
- Round TablePrevents selling equipment from knights not currently present at Round Table.→Cannot sell equipment from knights not present at Round Table previously
- NG+NG+ dialogue paths are now coherent for multiple quest lines.→Fixed dialogue conflicts in NG+ for Elmor and the Kutnar Derby; Ligia and Gothild conflicts also fixed
subjects affected (19)
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Patch history
- →Patch Notes 1.0.9Aug 13, 2026 · 1w
A mix of bug fixes, QoL improvements, and minor narrative/quest-related adjustments across multiple characters and systems in Sovereign Tower Patch 1.0.9.
- Patch Notes 1.0.8Aug 10, 2026 · 1w
Quality of life improvements, numerous bug fixes, and balance tweaks across items, quests, and UI, plus a crash workaround.
−1→ - →Demo Bug FixesApr 27, 2026 · 3mo
Demo patch fixes addressing soft locks, dialogue, UI visibility, ritual results, and access issues across several areas.
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