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Sovereign Tower
Sovereign Tower
IndieRPG
WILD WITS GAMES · Curve Games·$19.99
Aug 20, 2026 · 11h ago

Patch 1.0.10

AI summary2h

Bug fixes across storylines, NG+ fixes, quest results accuracy, and UI tweaks in Sovereign Tower patch 1.0.10.

Other changes20

  • Victoria
    • Victoria’s story progression issues and related ambush/mercy outcomes have been corrected to ensure consistent narrative flow.Fixed inconsistencies in Victoria’s story line; ambush/mercy interactions corrected
    • Description of Victoria's sword now matches its state when in her possession.Fixed story conflict with Victoria’s sword description when viewed in possession
  • YorhavFixes an edge case where Yorhav could die improperly when assassinated, restoring expected outcomes.Yorhav deaths when assassinated now resolve correctly
  • GideonNG+ playthroughs no longer soft lock Gideon’s storyline due to narrative inconsistencies.Fixed inconsistencies in Gideon’s NG+ storyline and soft lock
  • SovereignTime-rewind stat resets behave properly to prevent stat carryover glitches.Sovereign’s stats reset correctly when going back in time
  • GwendanDismissal after meeting the Pawnbroker no longer creates storyline conflicts with Gwendan.Fixed conflict if dismissed after meeting the Pawnbroker
  • KnightFixed knights taking unintended damage when not in quest areas.Knight cannot receive damage outside quest contexts
  • GobertoGoberto’s armour no longer reverts to damaged stats on subsequent cycles.Armour stat resets correctly on follow-up cycle
  • ChildericChilderic’s armour no longer resets unexpectedly.Armour stat resets correctly on follow-up cycle
  • OliverBRUTAL trait:Fixes erroneous double calculation of Oliver’s BRUTAL trait in quest results.BRUTAL trait now calculated correctly
  • AngelicaFixes quest result scoring where these traits could be misapplied negatively.Angelica’s FORTUNATE trait and Arron’s TIMID trait no longer negative in Quest Results
  • RufusEnsures Rufus’ competitor trait is applied as intended during gameplay.Rufus’ competitor trait now applied correctly
  • Quest ResultsFixes mis-summing of Quest Result scores to ensure fair outcomes.Quest Result scores now summed correctly
  • ColumbusEnsures Columbus benefits from the flying mount bonus as intended.Columbus now receives flying mount bonus
  • ArronBRUTAL trait:Arron’s BRUTAL trait calculation fixed to prevent incorrect values.BRUTAL trait now calculated correctly
  • LigiaResolves NG+ dialogue conflicts between Ligia and Gothild.Fixed NG+ quest conflicts with Ligia and Gothild
  • GothildLocalization readability across Japanese and French fixed for Gothild's dialogue.Gothild's text unreadable in Japanese / too big in French fixed
  • RumourFix allows researching rumours even if traits overlap between knights.Rumour investigation remains possible when identical trait exists on another knight
  • Round TablePrevents selling equipment from knights not currently present at Round Table.Cannot sell equipment from knights not present at Round Table previously
  • NG+NG+ dialogue paths are now coherent for multiple quest lines.Fixed dialogue conflicts in NG+ for Elmor and the Kutnar Derby; Ligia and Gothild conflicts also fixed

subjects affected (19)

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How did this patch land?
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official notes
Sovereign Tower · Aug 20, 2026

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Patch history

see all 4

  1. Patch Notes 1.0.9Aug 13, 2026 · 1w

    A mix of bug fixes, QoL improvements, and minor narrative/quest-related adjustments across multiple characters and systems in Sovereign Tower Patch 1.0.9.

  2. Patch Notes 1.0.8Aug 10, 2026 · 1w

    Quality of life improvements, numerous bug fixes, and balance tweaks across items, quests, and UI, plus a crash workaround.

    1
  3. Demo Bug FixesApr 27, 2026 · 3mo

    Demo patch fixes addressing soft locks, dialogue, UI visibility, ritual results, and access issues across several areas.

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