Minor update focusing on weapon affinity bug fixes and social system security.

ELDEN RING
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch 1.16 focuses on stability fixes for PC users and a bug fix regarding persistent stat boosts.
Patch 1.15 for Shadow of the Erdtree focuses on bug fixes for weapons and incantations, boss behavior corrections, and PC performance stability improvements.
- Generalcutscene trigger
Fixed Shadow Keep Church District cutscene re-playing upon re-entry.
- Generalash usage
Fixed a bug preventing the use of ashes in some areas of the Scadutree Avatar arena.
- Generalskill compatibility
Fixed a bug allowing Skills to be used in incorrect combinations with Weapons.
- Aspects of the Crucible: Thornscast reliability
Fixed a bug that prevented the incantation from being cast when used in quick succession.
- Golem Fistdamage
Fixed a bug where certain attacks would not deal damage when the player was affected by special effects.
- +2 more
Version 1.14 focuses on balancing the Shadow of the Erdtree final boss, adjusting PvP weapon damage, and providing wide-scale attack speed buffs to various weapon categories alongside numerous bug fixes.
- Aspects of the Crucible: Thornshitbox behavior
The close-range hitbox now follows the player's movement.
- Final Boss (Shadow of the Erdtree)action pattern
Changed the action pattern when the battle starts to adjust the flow of the encounter.
- Final Boss (Shadow of the Erdtree)visibility
Improved the visibility of some attack effects for better telegraphing.
Hotfix 1.13.2 focuses on bug fixes for skill interactions, NPC damage, multiplayer connectivity in Scadu Altus, and correcting Spirit Ash blessing bonuses.
- Red Bearattack powerHigher than intended→Intended
Fixed a bug that caused some attacks used by the NPC Red Bear to deal more damage than intended.
- Revered Spirit Ash Blessingattack power and damage negationNot receiving→Receiving
Fixed a bug where summoned spirits were not correctly receiving the attack power and damage negation bonuses from the blessing.
- Deadly Poison SprayDeadly Poison Spraystatus effectDeath→—
Fixed a bug where the Death status ailment from Death Flare was incorrectly applied to Deadly Poison Spray.
- Scadu Altusinvasion
Fixed a bug that prevented players from invading other players' worlds in certain areas of Scadu Altus.
- Scadu Altuscooperative multiplayerAllowed without bosses→Fixed
Fixed a bug allowing cooperative multiplayer in some Scadu Altus areas where no area bosses were present.
- +1 more
Version 1.13 focuses on PvP poise adjustments, significant buffs to Spirit Ashes and NPC summons, and a wide array of weapon/spell balance changes and bug fixes.
- Savage Lion's ClawSavage Lion's Clawattack power—→Increased
Increased attack power of the first attack.
- Savage Lion's ClawSavage Lion's Clawpoise damage—→Increased
Increased poise damage of the first attack.
- Spirit Ashesattack power—→Increased
Increased attack power for summoned spirits (excluding Mimic Tear) at high blessing levels.
- Spirit Ashesdamage negation—→Increased
Increased damage negation for summoned spirits (excluding Mimic Tear) at high blessing levels.
- Spirit Ashesattack power—→Increased
Increased attack power for spirits upgraded to +8 or higher.
- +8 more
- Savage Lion's ClawSavage Lion's Clawdamage animation—→Decreased
Decreased damage animation of the first attack against other players.
- Impenetrable ThornsImpenetrable Thornsattack power—→Decreased
Decreased attack power and poise damage.
- Impenetrable ThornsImpenetrable Thornsstatus buildup—→Decreased
Decreased Hemorrhage status buildup and stamina damage against guarding enemies.
- GeneralSpectral Steed Whistle—→OK
Default selection for the prompt when the steed is dead is now 'OK'.
- GeneralNPC Summons
Adjusted placement and interaction of NPC summon signs in boss fights.
- Savage Lion's ClawSavage Lion's Clawfollow-up hit—→Easier
The second hit of the follow-up attack is now easier to land against players.
- Spirit Ashesstagger resistance—→Increased
A vast majority of spirit ashes (including Noble, Skeletal, and Soldier types) will no longer stagger as easily.
- Impenetrable ThornsImpenetrable Thornstracking—→Added
All generated thorns will now track enemies.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+11/-0▲ +1121mo ago
General
GeneralPC · Stability · BugfixGeneral stability and quality-of-life improvements with minor balance and audio tweaks.
- ⚙️+4/-3▲ +136mo ago
PvP Combat
GeneralPvP · Balance · CombatMore aggressive poise interactions and easier crits, but reduced safety from dodging and damage reduction.
- ⚡+0/-5▼ -525mo ago
Ashes of War & Skills
SkillSkill · Ash of War · CombatSeveral powerful Ashes of War have been nerfed in damage and efficiency.
- ⚡+5/-0▲ +545mo ago
Shatter Earth
SkillStrength · HeavySignificant buffs to cost, power, and usability.
- 🧰+5/-0▲ +552mo ago
Items
ItemConsumables · Crafting · EconomyConsumables are more effective and upgrade materials are more accessible.
- ⚡+3/-1▲ +223mo ago
Savage Lion's Claw
SkillStrength · HeavyOverall stronger hits and better reliability, despite a slight PvP animation nerf.
- ⚙️+4/-0▲ +423mo ago
Spirit Ashes
GeneralSummons · SupportMassive survivability and power boost for almost all spirit summons.
- ⚡+2/-2≈ 045mo ago
Black Blade
SkillStrength · DexterityBetter usability and speed, but lower raw damage and poise damage.
- ⚡+3/-1▲ +247mo ago
Quick Step
SkillMobility · SkillBetter circling and light-load distance, but reduced spam effectiveness.
- ⚡+3/-1▲ +251mo ago
Sorceries & Incantations
SkillMagic · Faith · IntelligenceMassive across-the-board buffs to casting speed and recovery, making magic more responsive.
- ⚡+4/-0▲ +452mo ago
Sorceries
SkillIntelligence · Magic · CasterMassive buff to sorcery efficiency and damage across the board.
- ⚡+3/-0▲ +323mo ago
Blades of Stone
SkillIntelligence · SorceryFaster, longer-reaching, and harder-hitting attacks.
- 🔫+3/-0▲ +323mo ago
Euporia
WeaponFaith · HolyEasier to trigger and more powerful luster effect.
- ⚡+1/-2▼ -123mo ago
Impenetrable Thorns
SkillArcane · BleedBetter accuracy and tracking, but significantly lower damage and bleed potential.
- ⚙️+3/-0▲ +336mo ago
Critical Hits
GeneralCombat · GeneralCritical hits are more rewarding and less punishing when missed.
- 🔫+2/-1▲ +145mo ago
Colossal Swords
WeaponStrength · HeavyFaster general attacks and better recovery, but weaker utility in crouching/rolling moves.
- 🔫+3/-0▲ +345mo ago
Colossal Weapons
WeaponStrength · HeavyImproved speed and stagger potential across the category.
- ⚡+1/-2▼ -147mo ago
Glintstone Pebble / Dart
SkillSorcery · Ash of WarBetter range for poking, but less impact per hit.
- ⚡+0/-3▼ -347mo ago
Corpse Piler
SkillSkill · BleedOverall damage and bleed potential reduced.
- 🔫+3/-0▲ +351mo ago
Colossal Swords & Colossal Weapons
WeaponStrength · Heavy · MeleeSignificantly faster and harder hitting, reducing the clunkiness of ultra-heavy weapons.
- ⚡+3/-0▲ +351mo ago
Weapon Skills
SkillCombat · Ash of WarMany skills are now faster and more fluid, with several gaining animation cancels.
- ⚡+2/-0▲ +221mo ago
Aspects of the Crucible: Thorns
SkillFaith · IncantationBetter damage and more reliable hit registration.
- 🔫+2/-0▲ +221mo ago
Golem Fist
WeaponStrength · FistDamage output is now consistent and correctly scaled for heavy attacks.
- 🔫+2/-0▲ +223mo ago
Light Great Swords
WeaponStrength · QualityBetter stagger potential in PvP and improved PvE charge attacks.
- ⚡+1/-1≈ 024mo ago
Rolling Sparks
SkillSkill · FireDamage normalized; fixed a critical bug preventing damage in some scenarios.
- 🔫+0/-2▼ -224mo ago
Bloodfiend's Arm
WeaponArcane · BloodScaling and status buildup corrected to intended levels.
- ⚙️+2/-0▲ +225mo ago
Scadutree Blessing
GeneralShadow of the Erdtree · Defense · ProgressionBetter damage mitigation throughout the expansion, especially in the early stages and at max level.
- ⚡+1/-1≈ 047mo ago
Bloodhound Step
SkillMobility · Ash of WarNerfed for general use and spamming, but buffed for light-roll builds.
- ⚡+1/-1≈ 049mo ago
Seppuku
SkillBleed · BuffNo longer hurts allies, but some attack motions are slightly weaker.
- ⚙️+1/-1≈ 051mo ago
General Stats
GeneralProgression · SystemBetter early game resources, but harder to recover from madness.
- 🧰+1/-0▲ +121mo ago
Smithing Talisman
ItemTalisman · BuffThrowing attacks now correctly benefit from the Smithing Talisman.
- ⚙️+1/-0▲ +122mo ago
Final Boss (Shadow of the Erdtree)
GeneralBoss · DLCOverall easier encounter with lower damage and better visual clarity.
- ⚙️+0/-1▼ -123mo ago
Red Bear
GeneralNPC · EnemyNPC damage normalized.
- ⚙️+1/-0▲ +123mo ago
Revered Spirit Ash Blessing
GeneralSpirit Ash · BuffSummoned spirits now correctly benefit from their intended blessings.
- 🔫+0/-1▼ -124mo ago
Smithscript Dagger
WeaponDagger · ThrowingBetter range, but corrected over-tuned affinity scaling.
- 🔫+0/-1▼ -124mo ago
Smithscript Cirque
WeaponCirque · ThrowingBetter range, but corrected over-tuned affinity scaling.
- ⚡+1/-0▲ +124mo ago
Wall of Sparks
SkillSkill · FireFixed a bug that previously nullified damage.
- 🔫+1/-0▲ +124mo ago
Gazing Finger
WeaponFaithFaith scaling now functions as intended.
- 🗺️+1/-0▲ +124mo ago
Golden Hippopotamus
MapBossBite attack is now fairer and spawn logic is consistent.
- 🔫+0/-1▼ -139mo ago
Jellyfish Shield
WeaponShield · StrengthRemoved an infinite attack power scaling exploit.
- 🔫+0/-1▼ -140mo ago
Claw Weapons
WeaponDexterity · FastHigher general damage but weaker heavy attacks in PvP.
- 🔫+1/-0▲ +140mo ago
Great Club
WeaponStrength · FaithNow viable for Faith-based builds.
- ⚡+1/-0▲ +140mo ago
Spinning Wheel
SkillStrength · SkillFaster startup and much better versatility via cancels.
- ⚡+1/-0▲ +145mo ago
Glintstone Pebble
SkillIntelligence · SorceryHigher base damage for a fundamental spell.
- ⚡+0/-1▼ -147mo ago
Stars of Ruin
SkillSorceryHarder to hit targets due to reduced tracking.
- ⚙️+1/-0▲ +149mo ago
Twin Maiden Husk
GeneralNPC · Shop · NG+Significant QoL improvement for New Game Plus players.
- ⚡+1/-0▲ +149mo ago
War Cry
SkillStrength · BuffMore reliable targeting and faster recovery.
- ⚡+1/-0▲ +149mo ago
Barbaric Roar
SkillStrengthFaster recovery after use.
- ⚡+1/-0▲ +149mo ago
Troll's Roar
SkillStrengthFaster recovery after use.
- 🔫+1/-0▲ +149mo ago
Moonlight Greatsword
WeaponIntelligence · GreatswordImproved accuracy for the weapon skill.
- 🔫+1/-0▲ +149mo ago
Starscourge Greatsword
WeaponStrength · GreatswordJump attacks now benefit from Claw Talisman.
- 🧰+1/-0▲ +151mo ago
Cerulean Hidden Tear
ItemConsumable · FPRestored intended duration for FP regeneration.
- 🔫+1/-0▲ +151mo ago
Grafted Blade Greatsword
WeaponStrength · GreatswordDirect damage buff.
- 🔫+0/-1▼ -151mo ago
Albinauric Staff & Dragon Communion Seal
WeaponIntelligence · Faith · StatusReduced efficiency in applying status effects via spells.
- ⚙️+1/-0▲ +152mo ago
Starscourge Radahn
GeneralBoss · CaelidBoss attacks are now more powerful as intended.
- ⚙️+1/-0▲ +152mo ago
Player Character
GeneralWorld · ExplorationRemoved a lethal environmental bug near Bestial Sanctum.
- ⚡+1/-0▲ +152mo ago
Endure
SkillAsh of War · TankEndure is now functional again, providing its intended defensive utility.
- ⚡+0/-1▼ -152mo ago
Mimic Tear Ash
SkillSummons · Spirit AshReduced overall effectiveness and changed AI of the Mimic Tear.
- ⚙️+1/-0▲ +152mo ago
Equipment
GeneralGear · Defense · ScalingShields are stronger and weapon/armor scaling is now correct.
- ⚙️+0/-0≈ 043mo ago
Multiplayer
GeneralCo-op · PvP · UICorrected teleportation logic to prevent players from being sent to wrong locations.
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Top abilities tweaked
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Recent patches
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