
Balance adjustments to specific weapon skills and scaling, alongside numerous bug fixes for weapon damage and boss behavior.
Images © ELDEN RING via Steam
▲Buffs4
- Rolling SparksRolling Sparks:Fixed a bug where the skill dealt no damage while certain special effects were applied.0→
- Wall of SparksWall of Sparks:Fixed a bug where the skill dealt no damage while certain special effects were applied.0→
- Gazing FingerFixed a bug where Faith scaling was not being applied correctly.
- Golden HippopotamusBite Attack:Fixed a bug where the unblockable bite attack connected more easily than intended.
▼Nerfs5
- Smithscript DaggerFixed a bug where some affinities were higher than intended.
- Smithscript CirqueFixed a bug where some affinities were higher than intended.
- Rolling SparksRolling Sparks:Fixed a bug that caused the skill to deal more damage than expected.
- Bloodfiend's Arm
- Fixed a bug where Arcane scaling was higher than intended when setting an affinity.
- Heavy Attack:Reduced status buildup on heavy attacks.
◆Other changes2
- Golden HippopotamusRe-fight position changed to match the first encounter.
- GeneralFixed 'Inappropriate activity detected' false positives by verifying game files.
subjects affected (8)
tap to see balance history
Patch history
- →ELDEN RING - Patch Notes Version 1.16.1Aug 21, 2025 · 9mo
- →Patch Notes Version 1.16Oct 17, 2024 · 19mo
- Patch Notes Version 1.15Oct 2, 2024 · 20mo+4→
- Patch Notes Version 1.14Sep 11, 2024 · 20mo+2→
- Patch Notes Version 1.13.2Aug 8, 2024 · 22mo+1−1→
- Patch Notes Version 1.13Jul 30, 2024 · 22mo+16−3→
- Patch Notes Version 1.12.2Jun 26, 2024 · 23mo+2→
- Patch Notes Version 1.12Jun 20, 2024 · 23mo+1−1→
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