Version 1.13 focuses on PvP poise adjustments, significant buffs to Spirit Ashes and NPC summons, and a wide array of weapon/spell balance changes and bug fixes.
Images © ELDEN RING via Steam
▲Buffs16
- Light Great Swords
- Normal attacks now deal more poise damage in PvP.→Increased
- Charge Attack:Charge attacks against non-player enemies have increased damage animation.→Increased
- Savage Lion's Claw
- Savage Lion's Claw:The second hit of the follow-up attack is now easier to land against players.→Easier
- Savage Lion's Claw:Increased attack power of the first attack.→Increased
- Savage Lion's Claw:Increased poise damage of the first attack.→Increased
- Spirit Ashes
- A vast majority of spirit ashes (including Noble, Skeletal, and Soldier types) will no longer stagger as easily.→Increased
- Increased attack power for summoned spirits (excluding Mimic Tear) at high blessing levels.→Increased
- Increased damage negation for summoned spirits (excluding Mimic Tear) at high blessing levels.→Increased
- Increased attack power for spirits upgraded to +8 or higher.→Increased
- Blades of Stone
- Blades of Stone:Increased attack power for non-charged attacks and the first hit of charged attacks.→Increased
- Blades of Stone:Increased the attack range of the skill.→Increased
- Blades of Stone:Increased the attack speed of the skill.→Increased
- Euporia
- Luster:Increased Holy damage when the weapon's luster is restored.→Increased
- Luster:Decreased the number of attacks required to restore the weapon's luster.→Decreased attacks
- Luster:Increased the duration of the luster restoration effect.→Increased
- Impenetrable ThornsImpenetrable Thorns:All generated thorns will now track enemies.→Added
▼Nerfs3
- Savage Lion's ClawSavage Lion's Claw:Decreased damage animation of the first attack against other players.→Decreased
- Impenetrable Thorns
- Impenetrable Thorns:Decreased attack power and poise damage.→Decreased
- Impenetrable Thorns:Decreased Hemorrhage status buildup and stamina damage against guarding enemies.→Decreased
✚Bug fixes1
- GeneralFixed a bug where some normal attacks dealt lower damage than intended.
◆Other changes2
- General
- Default selection for the prompt when the steed is dead is now 'OK'.→OK
- Adjusted placement and interaction of NPC summon signs in boss fights.
subjects affected (7)
tap to see balance history
Patch history
- →ELDEN RING - Patch Notes Version 1.16.1Aug 21, 2025 · 12mo
Minor update focusing on weapon affinity bug fixes and social system security.
- →Patch Notes Version 1.16Oct 17, 2024 · 22mo
Patch 1.16 focuses on stability fixes for PC users and a bug fix regarding persistent stat boosts.
- Patch Notes Version 1.15Oct 2, 2024 · 23mo
Patch 1.15 for Shadow of the Erdtree focuses on bug fixes for weapons and incantations, boss behavior corrections, and PC performance stability improvements.
+4→ - Patch Notes Version 1.14Sep 11, 2024 · 24mo
Version 1.14 focuses on balancing the Shadow of the Erdtree final boss, adjusting PvP weapon damage, and providing wide-scale attack speed buffs to various weapon categories alongside numerous bug fixes.
+2→ - Patch Notes Version 1.13.2Aug 8, 2024 · 25mo
Hotfix 1.13.2 focuses on bug fixes for skill interactions, NPC damage, multiplayer connectivity in Scadu Altus, and correcting Spirit Ash blessing bonuses.
+1−1→ - Patch Notes Version 1.12.3Jul 4, 2024 · 26mo
Balance adjustments to specific weapon skills and scaling, alongside numerous bug fixes for weapon damage and boss behavior.
+4−5→ - Patch Notes Version 1.12.2Jun 26, 2024 · 26mo
Calibration update focusing on Scadutree Blessing scaling and a PC raytracing bug fix.
+2→ - Patch Notes Version 1.12Jun 20, 2024 · 26mo
Update 1.12 introduces support for the Shadow of the Erdtree DLC, significant PvP balance adjustments to weapon poise and damage, and various general gameplay and quality-of-life improvements.
+1−1→
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