A quality-of-life and stability update focusing on loot balance, skill progression, and critical bug fixes for multiplayer and combat mechanics.
Images © Everwind via Steam
▲Buffs10
- Skill System
- Reduced the number of skill points required to unlock the next skill row, allowing players to progress their build faster.5→3
- Advanced Tool:Fixed an issue where the Advanced Tool skill could not be unlocked.
- CombatDefense/Parry:Improved timing for defense and parry, ensuring blocks at the moment of attack correctly defend the player.
- ItemsRepair Kits:Repair Kits are now more efficient at restoring item durability.→Increased
- Loot
- Special Chests:Increased the chance of finding staves and spellbooks in special chests.→Increased
- Enemy Drops:Increased the likelihood that enemies will drop the equipment they are wearing.→Increased
- Starting Island Wrecks:Increased the amount of scrap found on wrecks on the starting island to help early game progression.→Increased
- Processing Station
- Processing Station now requires less power from Energy Generators.→Decreased
- Start Button:The start button now highlights when it can be activated, improving clarity.→Highlighted
- Mortivar LordDeath:Fixed an issue where Mortivar Lord did not drop his skull upon death.None→Added
✚Bug fixes2
- General Systems
- Multiplayer:Fixed multiplayer island desynchronization for a smoother cooperative experience.
- Trading:Fixed a crash occurring when selling large quantities of items to merchants.
◆Other changes2
- ItemsRebalanced item durability to adjust how long equipment lasts.
- General SystemsCockpit:Moved Cockpit crafting from the quick crafting menu to the Crafting Station.Quick Crafting→Crafting Station
subjects affected (7)
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