Patch v0.2.2.28417 focuses on boss balancing for High Inquisitor Chakram, combat nerfs for Nightling, and various system bugfixes regarding loot and security.
▲Buffs7
- General
- Fixed a bug where boss drops in dungeons and rifts could be uncommon; they are now guaranteed to be at least rare.Uncommon→Rare
- Fixed an issue where players would occasionally not receive at least one weapon and one piece of gear from a dungeon.→Fixed
- ZoeyZoey now sells Spark Dusts in exchange for Demonic Souls.→Spark Dusts
- High Inquisitor Chakram
- Gate to Niflhel:The Gate to Niflhel phase now triggers later, at 25% health instead of 30%.30%→25% %
- Gate to Niflhel:Rifts will no longer open directly on players during the Gate to Niflhel phase.Yes→No
- Eternal Night:The shield applied during the Eternal Night cast has been reduced from 15% to 12%.15%→12% %
- Gate to Niflhel:Gate to Niflhel now spawns only 1 gate instead of 3, reducing the phase's complexity.3→1
▼Nerfs3
- Nightling
- Ray of Chaos:Ray of Chaos damage has been significantly reduced by 50%.100%→50% %
- Ray of Chaos:The repulsion effect of Ray of Chaos has been reduced, providing less crowd control.→Reduced
- Robin HoofHounds' Charge:Hounds' charge no longer applies a stun effect.Yes→No
✚Bug fixes1
- GeneralFlower Cannon:Fixed an audio bug where footstep sound effects continued to play while the player was in the flower cannon.
◆Other changes1
- GeneralAdded a security measure to close Rift access once they have already begun.→Added
subjects affected (5)
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Patch history
- Public Test Patch Notes for 07/07/2026Jul 7, 2026 · 1w
Major overhaul to Rift mechanics shifting to a timed gate-closing challenge, introduction of the Demon Hunter NPC and Soulstone system, and balance adjustments for Robin Hoof and Maat Demon.
+7−1→ - Patch Notes for v0.1.4May 19, 2026 · 1mo
v0.1.4 focuses on critical bug fixes, including item duplication exploits, gold capping, and objective completion fixes for summoned units.
+1→
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