Berserker
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkguard typeReflex Guard→Static Guard
Reflex Guard is removed and replaced with a Static Guard to make the combat system more user-friendly.
Reflex Guard Removal
- ▲📊NumericZone Attackstamina cost65→30
Front and Back Zone Attacks now cost 30 stamina each, down from 65.
Significant cost reduction.
- ▲📊NumericHP120→130 HP
Base HP increased from 120 to 130 to better fit the hero's aggressive identity.
Better trading capability.
- ≈🐛Bug fixInfinite Chainspeed
Unified timings for Infinite Chain whether locked or out of lock.
Bug fix.
- ▲🔁ReworkSuper Armoractivation threshold4th attack→2nd attack
Super Armor now applies on all 2nd and later attacks in chains, making it much more accessible.
mechanic
- ▼✂️RemovedSuper Armorstamina cost reductionActive→Removed
Removed stamina cost reduction when Super Armor kicks in to prevent infinite chains.
mechanic
- ▲📊NumericDeflectGuardbreak transition700ms→500ms ms
Reduced time to transition from Deflect into Guardbreak.
numeric
- ≈🎯BehaviorHeavy Finishershit areas—→Updated
Updated hit areas to sync animation with damage, addressing 'phantom hit' issues.
behavior
- ▲🐛Bug fixStun Traptrigger—→Correct
Stun Trap now correctly applies damage even if the player stops moving toward the trap.
Fixed AOE bug
- ▲📊NumericLight Attackblock recovery900→700 ms
Reduced recovery on block for light attacks to prevent opponents from getting free Guardbreaks.
Prevent free GB