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FOR HONOR™
FOR HONOR™
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Ubisoft Montreal, Ubisoft Quebec, Ubisoft Toronto, Blue Byte · Ubisoft·$29.99
Apr 6, 2017 · 113mo ago

Release Notes for v1.05

AI summary1mo

v1.05 focuses on combat refinement, including significant gear stat rebalancing, hero-specific adjustments for Peacekeeper, Warlord, Kensei, and Berserker, and systemic changes to Skirmish and Elimination modes.

Images © FOR HONOR™ via Steam

Buffs28

  • Kensei
    • Helm Splitter:Helm Splitter can now chain directly into the Chain Finisher, increasing pressure potential.2nd hitChain Finisher
    • Swift Strike:Swift Strike can now chain directly into the Chain Finisher.2nd hitChain Finisher
    • Side Light:Reduced startup time for Side Light openers to provide more initiation options.700ms600ms ms
    • Top Light Finisher:Reduced recovery time on block to make the attack safer.900ms800ms ms
    • Side Light Finisher:Significantly reduced recovery time on block to prevent free Guardbreaks.1100ms800ms ms
  • PeacekeeperRiposting Stab:Increased damage to reward the use of Deflect.2530
  • Warlord
    • Headbutt:Reduced miss recovery time.800ms700ms ms
    • Full Block Stance:Fixed bug where stamina cost could be doubled in some cases.
  • Berserker
    • Super Armor:Super Armor now applies on all 2nd and later attacks in chains, making it much more accessible.4th attack2nd attack
    • Deflect:Reduced time to transition from Deflect into Guardbreak.700ms500ms ms
  • NobushiHidden Stance:Fixed right stick downward angle detection to be consistent with other Full Block Stances.Consistent
  • RegenerateIncreased regeneration rate to compensate for the loss of combat regeneration.10HP12HP HP/tick
  • Shield BasherFixed bug where Shield Basher would partially deactivate upon death.Partial deactivationFully active
  • Gear Stats
    • Revenge Defense:Reduced maximum penalty for Revenge mode Defense.-16.1%-10.6% %
    • Revenge Gain (Defense):Reduced maximum penalty for Revenge gain by Defense.-12.1%-8.0% %
    • Revenge Attack:Reduced maximum penalty for Revenge mode attack.-16.1%-8.0% %
    • Revenge Duration:Reduced maximum penalty for Revenge mode duration.-18.0%-8.3% %
    • Sprint Speed:Reduced maximum penalty for Sprint Speed.-6.0%-3.0% %
  • Skirmish
    • Increased points for Hero Kills to shorten match length.2735 points
    • Increased points awarded for subsequent kills in a streak.5-2510-30 points
    • Increased reward for assisting a friendly in a duel.1015 points
    • Avenger:Added new bonus for killing an enemy who recently killed a teammate.15 points
    • Increased points for 1 vs X combat scenarios.10-2515-30 points
    • Reduced respawn time to keep the action faster.1210 s
  • EliminationBoosts:Increased the time allowed to pick up a Boost.1s2s s
  • General
    • Guardbreak:Fixed bug where Debuff Gear stats would shrink the 200ms Guardbreak Interrupt window.200ms ms
    • Revenge:Revenge activation can no longer be interrupted by Emotes.InterruptibleNot interruptible
    • Orders:Daily and Contract Orders can now be completed in either PvP or PvAI without distinction.DistinctPvP/PvAI interchangeable

Nerfs15

  • Kensei
    • Dodge:Reduced Superior Block window on forward/left/right dodges to increase risk.1000ms500ms ms
    • Back Dodge:Removed Superior Block from back dodge to align with risk management.ActiveRemoved
  • Peacekeeper
    • Zone Attack:Cancelling a blocked Zone attack in Revenge now forces a 600ms exit, preventing immediate re-attack.600ms ms
    • Sidestep Strike:Increased recovery on block to reduce initiative in certain matchups.700ms800ms ms
    • Sidestep Strike:Decreased damage to balance risk/reward against Riposting Stab.2015
  • Warlord
    • Headbutt:Increased stamina cost to discourage spamming.1215
    • Headbutt:Increased the window for enemies to dodge the Headbutt.+200ms ms
    • Full Block Stance:Removed ability to Headbutt from Full Block Stance idle; now only available after an attack is blocked.AvailableOnly after block
  • BerserkerSuper Armor:Removed stamina cost reduction when Super Armor kicks in to prevent infinite chains.ActiveRemoved
  • RegenerateHealth regeneration now only works while Idle to prevent exploitation during combat.AnyIdle only
  • Gear Stats
    • Revenge Defense:Reduced maximum bonus for Revenge mode Defense.48.2%32.1% %
    • Revenge Gain (Defense):Reduced maximum bonus for Revenge gain by Defense.36.2%24.1% %
    • Revenge Attack:Reduced maximum bonus for Revenge mode attack.48.2%24.1% %
    • Revenge Duration:Reduced maximum bonus for Revenge mode duration.54.0%25.0% %
    • Sprint Speed:Reduced maximum bonus for Sprint Speed.18%9% %

Bug fixes2

  • LawbringerShove:Fixed issue where shoving an enemy about to fall would change their reaction to landing on their feet.Land on feetFall on back
  • GeneralAssassins:Resolved issue where Assassins could bypass Unbalance when thrown out of stamina via Guard Switch buffering.Fixed

Other changes6

  • WardenTop Light:Updated Superior Block visual effect to appear only on the sword to avoid confusion with Uninterruptible Stance.Full bodySword only
  • KenseiDodge:Updated Superior Block visual effect on dodge to appear only on the sword.Full bodySword only
  • PeacekeeperZone Attack:First strike is now a light attack to trigger interrupt reaction on block, removing frame advantage.Light Attack
  • BerserkerHeavy Finishers:Updated hit areas to sync animation with damage, addressing 'phantom hit' issues.Updated
  • ValkyrieShield Tackle:Updated moveset description to correctly reflect that Shield Tackle cannot be cancelled into Guardbreak.Includes GB CancelRemoved GB Cancel
  • EliminationBoosts:Boosts now appear 20 seconds after the round starts instead of immediately.Round start20s after start s

subjects affected (14)

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How did this patch land?
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official notes
FOR HONOR™ · Apr 6, 2017

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Patch history

see all 17

  1. Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 33mo

    Standardized Front Dodge Melee Attack speeds to 433ms for most heroes, introduced Barracks sorting/filtering, and addressed various bug fixes.

    +62
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    +1
  3. Patch Notes 2.46.0Sep 14, 2023 · 35mo

    Major revamp for Lawbringer, removal of Reflex Guard for Assassins and Shaolin, and balance adjustments for Medjay, Orochi, Hitokiri, and Pirate.

    +118
  4. Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 35mo

    Y7S3: Deceit introduces the Ghost Rites event and removes the Reflex Guard for all Assassin heroes in favor of a Static Guard.

  5. Patch Notes 2.45.1 – For HonorJul 27, 2023 · 36mo

    Introduction of the new Aztec hero Ocelotl, balance adjustments for Centurion, Nuxia, and Jormungandr, and the addition of a Console Performance Mode.

    +54
  6. Y7S2 Testing GroundsJun 15, 2023 · 38mo

    Y7S2 Testing Grounds focuses on a second round of Lawbringer balance adjustments and global reductions to Dodge Forward Bash Strike timings for multiple heroes.

    +158
  7. Patch Notes 2.44.0Jun 15, 2023 · 38mo

    Patch 2.44.0 focuses on a major overhaul of the new player onboarding experience, significant timing buffs for Nuxia, Warden, and Hitokiri, and various quality-of-life improvements and bug fixes.

    +122
  8. Warriors Den Recap June 8, 2023Jun 8, 2023 · 38mo

    Announcement of Y7S2: Vengeance featuring the 'Stolen Empire' event, a new Warmonger hero skin, a revamped onboarding process, and upcoming Testing Grounds for Guard Bash and Lawbringer.

    +1

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