v1.05 focuses on combat refinement, including significant gear stat rebalancing, hero-specific adjustments for Peacekeeper, Warlord, Kensei, and Berserker, and systemic changes to Skirmish and Elimination modes.
Images © FOR HONOR™ via Steam
▲Buffs28
- Kensei
- Helm Splitter:Helm Splitter can now chain directly into the Chain Finisher, increasing pressure potential.2nd hit→Chain Finisher
- Swift Strike:Swift Strike can now chain directly into the Chain Finisher.2nd hit→Chain Finisher
- Side Light:Reduced startup time for Side Light openers to provide more initiation options.700ms→600ms ms
- Top Light Finisher:Reduced recovery time on block to make the attack safer.900ms→800ms ms
- Side Light Finisher:Significantly reduced recovery time on block to prevent free Guardbreaks.1100ms→800ms ms
- PeacekeeperRiposting Stab:Increased damage to reward the use of Deflect.25→30
- Warlord
- Headbutt:Reduced miss recovery time.800ms→700ms ms
- Full Block Stance:Fixed bug where stamina cost could be doubled in some cases.
- Berserker
- Super Armor:Super Armor now applies on all 2nd and later attacks in chains, making it much more accessible.4th attack→2nd attack
- Deflect:Reduced time to transition from Deflect into Guardbreak.700ms→500ms ms
- NobushiHidden Stance:Fixed right stick downward angle detection to be consistent with other Full Block Stances.→Consistent
- RegenerateIncreased regeneration rate to compensate for the loss of combat regeneration.10HP→12HP HP/tick
- Shield BasherFixed bug where Shield Basher would partially deactivate upon death.Partial deactivation→Fully active
- Gear Stats
- Revenge Defense:Reduced maximum penalty for Revenge mode Defense.-16.1%→-10.6% %
- Revenge Gain (Defense):Reduced maximum penalty for Revenge gain by Defense.-12.1%→-8.0% %
- Revenge Attack:Reduced maximum penalty for Revenge mode attack.-16.1%→-8.0% %
- Revenge Duration:Reduced maximum penalty for Revenge mode duration.-18.0%→-8.3% %
- Sprint Speed:Reduced maximum penalty for Sprint Speed.-6.0%→-3.0% %
- Skirmish
- Increased points for Hero Kills to shorten match length.27→35 points
- Increased points awarded for subsequent kills in a streak.5-25→10-30 points
- Increased reward for assisting a friendly in a duel.10→15 points
- Avenger:Added new bonus for killing an enemy who recently killed a teammate.→15 points
- Increased points for 1 vs X combat scenarios.10-25→15-30 points
- Reduced respawn time to keep the action faster.12→10 s
- EliminationBoosts:Increased the time allowed to pick up a Boost.1s→2s s
- General
- Guardbreak:Fixed bug where Debuff Gear stats would shrink the 200ms Guardbreak Interrupt window.→200ms ms
- Revenge:Revenge activation can no longer be interrupted by Emotes.Interruptible→Not interruptible
- Orders:Daily and Contract Orders can now be completed in either PvP or PvAI without distinction.Distinct→PvP/PvAI interchangeable
▼Nerfs15
- Kensei
- Dodge:Reduced Superior Block window on forward/left/right dodges to increase risk.1000ms→500ms ms
- Back Dodge:Removed Superior Block from back dodge to align with risk management.Active→Removed
- Peacekeeper
- Zone Attack:Cancelling a blocked Zone attack in Revenge now forces a 600ms exit, preventing immediate re-attack.→600ms ms
- Sidestep Strike:Increased recovery on block to reduce initiative in certain matchups.700ms→800ms ms
- Sidestep Strike:Decreased damage to balance risk/reward against Riposting Stab.20→15
- Warlord
- Headbutt:Increased stamina cost to discourage spamming.12→15
- Headbutt:Increased the window for enemies to dodge the Headbutt.→+200ms ms
- Full Block Stance:Removed ability to Headbutt from Full Block Stance idle; now only available after an attack is blocked.Available→Only after block
- BerserkerSuper Armor:Removed stamina cost reduction when Super Armor kicks in to prevent infinite chains.Active→Removed
- RegenerateHealth regeneration now only works while Idle to prevent exploitation during combat.Any→Idle only
- Gear Stats
- Revenge Defense:Reduced maximum bonus for Revenge mode Defense.48.2%→32.1% %
- Revenge Gain (Defense):Reduced maximum bonus for Revenge gain by Defense.36.2%→24.1% %
- Revenge Attack:Reduced maximum bonus for Revenge mode attack.48.2%→24.1% %
- Revenge Duration:Reduced maximum bonus for Revenge mode duration.54.0%→25.0% %
- Sprint Speed:Reduced maximum bonus for Sprint Speed.18%→9% %
✚Bug fixes2
- LawbringerShove:Fixed issue where shoving an enemy about to fall would change their reaction to landing on their feet.Land on feet→Fall on back
- GeneralAssassins:Resolved issue where Assassins could bypass Unbalance when thrown out of stamina via Guard Switch buffering.→Fixed
◆Other changes6
- WardenTop Light:Updated Superior Block visual effect to appear only on the sword to avoid confusion with Uninterruptible Stance.Full body→Sword only
- KenseiDodge:Updated Superior Block visual effect on dodge to appear only on the sword.Full body→Sword only
- PeacekeeperZone Attack:First strike is now a light attack to trigger interrupt reaction on block, removing frame advantage.→Light Attack
- BerserkerHeavy Finishers:Updated hit areas to sync animation with damage, addressing 'phantom hit' issues.→Updated
- ValkyrieShield Tackle:Updated moveset description to correctly reflect that Shield Tackle cannot be cancelled into Guardbreak.Includes GB Cancel→Removed GB Cancel
- EliminationBoosts:Boosts now appear 20 seconds after the round starts instead of immediately.Round start→20s after start s
subjects affected (14)
tap to see balance history
Patch history
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- Patch Notes 2.46.0Sep 14, 2023 · 33mo+11−8→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Y7S2 Testing GroundsJun 15, 2023 · 36mo+15−8→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
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