V1.03 focuses on Valkyrie buffs, Peacekeeper balancing, Guardbreak mechanic reverts, and extensive UI/system stability fixes.
Images © FOR HONOR™ via Steam
▲Buffs30
- Valkyrie
- Bloodlust:Bloodlust Feat now correctly triggers on all types of kills.→All kills
- Pouncing Thrust:Increased damage for Pouncing Thrust to improve dueling viability.12→17
- Hunter's Strike:Increased damage for Hunter's Strike to improve dueling viability.12→17
- Pouncing Thrust:Pouncing Thrust and Hunter's Strike can now link into Light Chains significantly faster.400-900ms→200-500ms ms
- Hunter's Strike:Pouncing Thrust and Hunter's Strike can now link into Light Chains significantly faster.400-900ms→200-500ms ms
- Light Attack:Reduced recovery time after missing a light attack.900→800 ms
- Light Attack:Reduced recovery time after hitting with a light attack.700→600 ms
- Light Attack:Reduced recovery time when a light attack is interrupted by a block.800→700 ms
- Light Attack:Reduced recovery time when a light attack is blocked.700→600 ms
- Light Chain (2nd):Reduced startup time for the second attack in the light chain.600→500 ms
- Light Chain (2nd):Reduced recovery time after missing the second light chain attack.800→700 ms
- Light Chain (2nd):Reduced recovery time after hitting with the second light chain attack.600→500 ms
- Light Chain (2nd):Reduced recovery time when the second light chain attack is interrupted by a block.700→600 ms
- Light Chain (2nd):Reduced recovery time when the second light chain attack is blocked.600→500 ms
- Shield Crush:Shield Crush can now be chained into a Light Chain, adding new mix-up options.→Added
- Hunter's Rush:Reduced recovery time after missing Hunter's Rush.1000→800 ms
- Hunter's Rush:Reduced recovery time after hitting with Hunter's Rush.800→600 ms
- Hunter's Rush:Reduced recovery time when Hunter's Rush is interrupted by a block.900→700 ms
- Hunter's Rush:Reduced recovery time when Hunter's Rush is blocked.800→600 ms
- Peacekeeper
- Stab Attack:Increased stab range to ensure bleed is applied more consistently.1→2 m
- Light Attack:Increased light attack range by 0.25m, allowing her to connect a light attack after a parry.2.75→3 m
- Berserker
- Stun Trap:Stun Trap now correctly applies damage even if the player stops moving toward the trap.→Correct
- Light Attack:Reduced recovery on block for light attacks to prevent opponents from getting free Guardbreaks.900→700 ms
- ConquerorLight Attack:Reduced recovery on block for light attacks to prevent opponents from getting free Guardbreaks.900→700 ms
- Orochi
- Nail Bomb:Nail Bomb now correctly applies damage even if the player stops moving toward the trap.→Correct
- Riptide Strike:Increased the distance Orochi dodges back during Riptide Strike.1.75→2 m
- ShugokiHard to Kill:Fixed a bug that caused players to lose the Hard to Kill Feat upon death.Lost on death→Fixed
- General
- Various UI improvements including clickable player widgets, separated loading tips for PC, and fixed aspect ratio issues.→Improved
- Visual improvements to nVidia HBAO+ and improved HZB generation for 4K resolutions.→Improved
- Fixed multiple crashes and improved EAC error descriptions.→Fixed
▼Nerfs1
- PeacekeeperBleed:Total bleed damage from stabs reduced from 45 to 36 for balancing.45→36
✚Bug fixes2
- PeacekeeperGuardbreak:Fixed a bug regarding Guardbreak and Bleed stacking.
- All FightersExecutions:Fixed camera clipping issues with walls during executions.→Fixed
◆Other changes7
- Peacekeeper
- Stab 1:Stab 1 now applies 2 direct damage and 15 bleed damage over 10 seconds.→2 + 15 Bleed
- Stab 2:Stab 2 now applies 2 direct damage and 12 bleed damage over 8 seconds.→2 + 12 Bleed
- Stab 3:Stab 3 now applies 2 direct damage and 9 bleed damage over 6 seconds.→2 + 9 Bleed
- All Fighters
- Guardbreak:Reverted Guardbreak to Beta behavior; it is no longer un-counterable if you are Guardbroken during the startup.Un-counterable→Counterable
- Unblockable Attack:Attacks that are too fast to be blocked no longer display the Unblockable Attack feedback.Displayed→Removed
- General
- Bots joining an in-progress match will now be dead for the current round.→Dead for round
- Changed the music on the Face Off screen.→Changed
subjects affected (8)
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Patch history
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 33mo
Standardized Front Dodge Melee Attack speeds to 433ms for most heroes, introduced Barracks sorting/filtering, and addressed various bug fixes.
+6−2→ - Warrior’s Den Recap – October 19thOct 19, 2023 · 33mo
Preview of the Y7S3 TU2 update featuring the 'Theater of Bones' Halloween event, a new Monkey King Wukong skin for Shaolin, and new armor variations.
+1→ - Patch Notes 2.46.0Sep 14, 2023 · 35mo
Major revamp for Lawbringer, removal of Reflex Guard for Assassins and Shaolin, and balance adjustments for Medjay, Orochi, Hitokiri, and Pirate.
+11−8→ - →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 35mo
Y7S3: Deceit introduces the Ghost Rites event and removes the Reflex Guard for all Assassin heroes in favor of a Static Guard.
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 36mo
Introduction of the new Aztec hero Ocelotl, balance adjustments for Centurion, Nuxia, and Jormungandr, and the addition of a Console Performance Mode.
+5−4→ - Y7S2 Testing GroundsJun 15, 2023 · 38mo
Y7S2 Testing Grounds focuses on a second round of Lawbringer balance adjustments and global reductions to Dodge Forward Bash Strike timings for multiple heroes.
+15−8→ - Patch Notes 2.44.0Jun 15, 2023 · 38mo
Patch 2.44.0 focuses on a major overhaul of the new player onboarding experience, significant timing buffs for Nuxia, Warden, and Hitokiri, and various quality-of-life improvements and bug fixes.
+12−2→ - Warriors Den Recap June 8, 2023Jun 8, 2023 · 38mo
Announcement of Y7S2: Vengeance featuring the 'Stolen Empire' event, a new Warmonger hero skin, a revamped onboarding process, and upcoming Testing Grounds for Guard Bash and Lawbringer.
+1→
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