PatchDiff
gamesnewsabout

Combat

GeneralSystem · Combat · Gameplay · Battle · Enemies
3 patcheslast touched 21mo ago-1

Power trajectory

Up = buffed, down = nerfed
-10Nov 4, 2023Sep 10, 2024Nov 4, 2023 — Hotfix #1.0.13 +0 / -0 (cum 0)Mar 4, 2024 — Hotfix #1.1.69 +0 / -1 (cum -1)Sep 10, 2024 — Patch 1.2.22 +0 / -0 (cum -1)
Zoom into one ability:3 abilities tracked
Filter by change type:1 types in this subject

Patch history

  1. Sep 10, 2024·Patch 1.2.22
    • 🐛Bug fixDoT / AcidinteractionSoftlockFixed

      Fixed a softlock that occurred when a player died to DoT and Acid triggered in the same turn.

      bugfix

    • 🐛Bug fixStatus Effectsdeath stateStandingDead

      Fixed an issue where enemies killed by multiple statuses (e.g., fire and blood) remained standing.

      bugfix

  2. Mar 4, 2024·Hotfix #1.1.69-1
    • 🐛Bug fixrevive action

      Fixed a softlock that occurred when canceling a revive action during combat.

    • 🐛Bug fixAction Pointsinfinitestandard

      Fixed an exploit allowing players to gain infinite AP when refunding focus during an encounter.

  3. Nov 4, 2023·Hotfix #1.0.13
    • 🐛Bug fixenemy spawning

      Fixed a bug where two enemies could load onto the same tile during combat.

Combat balance history — For The King II · PatchDiff