Combat
GeneralSystem · Combat · Gameplay · Battle · Enemies
3 patcheslast touched 21mo ago▼ -1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈🐛Bug fixDoT / AcidinteractionSoftlock→Fixed
Fixed a softlock that occurred when a player died to DoT and Acid triggered in the same turn.
bugfix
- ≈🐛Bug fixStatus Effectsdeath stateStanding→Dead
Fixed an issue where enemies killed by multiple statuses (e.g., fire and blood) remained standing.
bugfix
- ≈🐛Bug fixrevive action
Fixed a softlock that occurred when canceling a revive action during combat.
- ▼🐛Bug fixAction Pointsinfinite→standard
Fixed an exploit allowing players to gain infinite AP when refunding focus during an encounter.
- ≈🐛Bug fixenemy spawning
Fixed a bug where two enemies could load onto the same tile during combat.