Patch #1.13.4 fixes a critical softlock occurring when declining to launch a vessel from a boat deed.

For The King II
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch 1.13.3 introduces a major rework for the Shepherd, adds new enemies, improves elemental combat, and provides numerous quality-of-life updates and bug fixes.
- ShepherdBasic SheepHP—→Higher
Basic Sheep now have higher HP, similar to previous iterations.
- Elementals & GolemsLoot Drop RateStandard→Higher
Higher chance for Elementals and Golems to drop corresponding elemental-themed equipment.
- VoidScroll Drop RateLow→Higher
Increased drop rates for Portal and Teleport scrolls to prevent players from getting stranded.
- GeneralCombat Pings—→Added
Players can now ping tiles on the combat grid to coordinate attacks or healing in multiplayer.
- GeneralHerb Sharing—→Added
Mercs and Pets now share the benefits of herbs used in non-combat phases (e.g., Panax cures poison for companions).
- GeneralPathfinder AI—→Improved
Pathfinder now better avoids hazards like chaos tiles when navigating the overworld.
- GeneralDesert/Gun Bandits—→Added
Added Desert Bandits and Gun Bandits (who can mark heroes) to the game.
- ShepherdNurtureXP boost & HP regen—→Added
Added Nurture passive which provides companions with XP boosts and HP regeneration.
- +8 more
A stability-focused update primarily addressing softlocks, online desyncs, and various gameplay bugs following the Dungeon Crawl update.
- Combat SystemSplash Damageneighbor damage
Fixed an issue where splash damage was not consistently halved when affecting neighboring targets.
- Floral Nectarusability
Fixed an issue where Floral Nectar could not be used on the same turn it was cancelled.
- Dungeon Crawlstability
Fixed a softlock that could occur when encountering a Mimic of level 10 or higher.
- AstronomerBlack Holeinteraction
Fixed a softlock that occurred when Black Hole proc'd on a Bee Hive.
- Onlinesync
Fixed an online desync that could occur during Party Management.
- +2 more
A maintenance patch focusing on stability, softlock fixes, and bug fixes for the Voidwalker and Fallen Knight to prepare for the upcoming 'Into The Wild' DLC.
- Dark Carnivalenemy spawn rateHigh→Balanced
Early floors of the Dark Carnival now spawn fewer enemies, making the initial stages of the dungeon more manageable.
- Fallen KnightChargeentangle immunityCancellable→Immune
The Fallen Knight's charge now correctly respects entangle immunity, preventing the attack from being cancelled on entangled tiles.
- Fallen KnightChargemenu interactionSoftlock→Fixed
Fixed a game-breaking softlock that occurred when attempting to exit the Charge attack ability menu.
- VoidwalkerResonatorpersistence
Equipping certain trinkets in the loadout will no longer accidentally remove the Voidwalker's Resonator.
- General CombatProtectdamage mitigationBypassed→Blocked
The Protect status now correctly blocks damage from imbued characters and AOE abilities, as intended.
- +2 more
Patch 1.11 introduces a Manual Save system for easier run management, new elemental orb weapons, seasonal cosmetics, and significant balance adjustments and bug fixes for the Fallen Knight.
- Fallen KnightChargeentanglement interaction
Fixed an issue where the Fallen Knight could charge his attack despite being entangled.
- Fallen KnightKnight's Oathproc frequency
Fixed an issue where Knight's Oath would only proc once per combat even with multiple Fallen Knights in the party.
- Fallen KnightChargetargeting
Fixed issues where charge attacks would not correctly retarget if enemies fled or waves transitioned.
- Fallen KnightChargestun interaction
Fixed an issue where the charge attack would still execute even if the Fallen Knight was stunned.
- General GameplayBoat Reclaimingautomation
Boats are now automatically reclaimed at the port unless two vessels are present.
- General GameplayParty Summaryaccessibility—→Loot Phase
Party Summary can now be opened during the loot phase to help distribute gear.
- General GameplayCombat Tutorialsdistribution
Combat tutorials are now spaced out across multiple combats to reduce information overload.
- General GameplayDeath Markinteraction
Protect and Star Matter now correctly block Death Mark.
- Fallen KnightChargeArmor Up—→Added
All charge attacks now automatically cast Armor Up at the start of the charge.
- +4 more
A maintenance patch focusing on critical bug fixes for the Black Hole mechanic, Voidwalker's Resonator, and Musket skill checks, alongside holiday cosmetic updates.
- Generalitem rewards
Fixed overworld encounters (such as Graveyards) that were not correctly rewarding items.
- GeneralMercenary recruitment
Fixed an issue where Doug the mercenary was not correctly added to the Merc Caravan after being rescued.
- VoidwalkerResonatorapplication
Fixed an issue where the Resonator upgrade would not apply during the dungeon rest phase if the Voidwalker was not in the first party position.
- Black HoleBlack Holeboss interaction
Fixed a rare issue where triggering Black Hole on a boss could cause an adventure loss; it now correctly results in a win.
- Black HoleBlack Holequest completion
Fixed an issue in Chapter 5 where Town Favor quests would not complete if the mini-boss was defeated via Black Hole.
Role distribution
Patch impact split by role
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+8/-0▲ +82w ago
General
GeneralBugfix · Stability · QoLImproved game stability and crash prevention for specific hardware.
- 🦸+7/-0▲ +73w ago
Shepherd
HeroSummoner · Support · PetStability fix preventing game-breaking softlocks.
- ⚙️+4/-1▲ +34mo ago
General Gameplay
GeneralQoL · System · CombatGeneral stability improvements and removal of several game-breaking softlocks.
- 🗺️+4/-0▲ +432mo ago
The Resistance
MapCampaign · DifficultySignificantly more breathing room and resources for players in this adventure.
- 🗺️+3/-0▲ +33mo ago
Dark Carnival
MapDungeon · Combat · EventImproved multiplayer stability during the Wheel of Fate event.
- 🦸+3/-0▲ +33mo ago
Fallen Knight
HeroHero · Tank · StrengthLower raw damage on charges, but gained consistent Armor Up and several critical bug fixes.
- ⚙️+3/-0▲ +332mo ago
General Campaign
GeneralBalance · EconomyGeneral ease-of-use and accessibility improvements for new and small parties.
- ⚙️+2/-0▲ +21mo ago
Combat System
GeneralMechanics · System · BattleSignificantly faster combat flow and improved stability.
- ⚙️+2/-0▲ +214mo ago
Online Multiplayer
GeneralMultiplayer · Network · CrossplayImproved stability and reduced crashes/desyncs in online play.
- ⚙️+2/-0▲ +27mo ago
Followers
GeneralMercenaries · Pets · UIRemoved a persistent poison bug affecting followers.
- 🦸+2/-0▲ +23mo ago
Voidwalker
HeroHero · Magic · DungeonResonator now consistently applies regardless of party order.
- ⚙️+2/-0▲ +24mo ago
Mercenaries
GeneralEconomy · Hiring · SummonsMercenaries are now reliable in combat and no longer crash the game when fully purchased.
- 🦸+2/-0▲ +24mo ago
Toymaker
HeroSummoner · Tactical · HeroCritical stability fixes and restored access to unlockable weapons.
- 🦸+1/-1≈ 09mo ago
Fortune Teller
HeroCharacter · Hero · New CharacterRestored access to unlockable weapons in the Lore Store.
- 🦸+1/-1≈ 09mo ago
Hobo
HeroHero · Unlock · CharacterCharacter unlock now functions as intended.
- ⚙️+2/-0▲ +23w ago
Elementals & Golems
GeneralEnemy · CombatEasier to defeat using elemental counters and better themed rewards.
- ⚙️+1/-1≈ 03mo ago
General Combat
GeneralCombat · MechanicsCorrected interactions for Protect and Party Heal.
- ⚡+2/-0▲ +27mo ago
Black Hole
SkillAbility · CombatRemoved game-breaking failure states when used against bosses.
- 🧰+2/-0▲ +27mo ago
Voidwalker's Resonator
ItemVoidwalker · EquipmentMore reliable upgrades and better survivability against acid.
- ⚙️+2/-0▲ +27mo ago
Online System
GeneralMultiplayer · NetworkMore stable multiplayer experience and corrected weapon unlocks.
- 🗺️+2/-0▲ +232mo ago
Primordial Oak
MapCampaign · DifficultyBetter timeline management and slightly more time to complete objectives.
- ⚙️+0/-1▼ -122mo ago
Combat
GeneralSystem · Combat · GameplayCorrected enemy positioning logic.
- 🔫+1/-0▲ +13w ago
Lances
WeaponPolearm · MeleeIncreased tactical flexibility in party positioning.
- 🦸+1/-0▲ +13w ago
Woodcutter
HeroMelee · DamageBetter synergy between weapon choice and core abilities.
- 🗺️+1/-0▲ +13w ago
Void
MapExploration · LootReduced risk of run-ending softlocks due to lack of movement items.
- 🧰+1/-0▲ +11mo ago
Floral Nectar
ItemConsumable · HealingImproved reliability and flexibility of item usage.
- ⚙️+1/-0▲ +13mo ago
Landboat
GeneralTravel · MapImproved reliability of landboat movement.
- ⚙️+1/-0▲ +14mo ago
Manual Save System
GeneralSystem · QoLGreater flexibility and freedom in exploring Fahrul without risking total progress loss.
- 🔫+1/-0▲ +14mo ago
Elemental Orbs
WeaponAwareness · Weapon · MagicNew offensive and defensive options for Fortune Tellers and other Awareness heroes.
- ⚙️+1/-0▲ +17mo ago
Loot System
GeneralItems · EconomyEasier to obtain signature weapons for DLC characters.
- 🗺️+1/-0▲ +17mo ago
Boat Combat
MapCombat · NavigationSafe use of AOE abilities while on boats.
- 🏆+1/-0▲ +17mo ago
Fallen Knight
ChampionEnemy · CombatCharge attack is now more reliable against guarding targets.
- ⚡+0/-1▼ -17mo ago
Grillmaster
SkillTrait · SustainRemoved unintended Hot Dog generation from Inns.
- ⚡+1/-0▲ +17mo ago
Poison Interrupt
SkillCombat · PoisonRestored intended area-of-effect damage.
- ⚙️+1/-0▲ +19mo ago
Shaman Healer
GeneralEncounter · OverworldLower risk of total party wipe during this encounter.
- 🧰+0/-1▼ -19mo ago
Toy Gun
ItemEquipment · EconomyReduced gold gain from selling this item.
- 🦸+1/-0▲ +19mo ago
Jelly Skelly
HeroCharacterNow correctly maintains power levels after transformation.
- 🦸+1/-0▲ +19mo ago
Stablehand
HeroCharacterIncreased reliability and value of the Hardwork ability in combat.
- ⚙️+0/-1▼ -19mo ago
Berserker Trait
GeneralTraitBroken weapons now correctly provide no damage.
- ⚡+0/-1▼ -19mo ago
Pet Rat
SkillPetRemoved the ability to accidentally find quest items via Scrounge.
- ⚡+1/-0▲ +111mo ago
Pogey
SkillPet · GrowthCorrected XP scaling makes Pogey more viable and easier to level.
- +1/-0▲ +111mo ago
Pogey
PetPet · CompanionFixed critical healing bug and various quality-of-life issues.
- ⚙️+1/-0▲ +115mo ago
Scourge
GeneralEnemy · LootRewards are now correctly granted upon defeat.
- 🧰+1/-0▲ +116mo ago
Wheel Shield
ItemEquipment · DefenseRemoved a bug that could disable player interactions upon acquisition.
- ⚙️+0/-1▼ -117mo ago
Town Services
GeneralEconomy · TownRemoved an economy exploit for free town services.
- ⚙️+1/-0▲ +118mo ago
User Interface
GeneralUI · UX · ControllerGeneral cleanup of menu interactions and navigation bugs.
- 🔫+1/-0▲ +119mo ago
Goat Wizard's Staff
WeaponStaff · MagicNew high-tier weapon option available for magic-focused builds.
- 🔫+1/-0▲ +119mo ago
Baelyn's Embrace
WeaponWeapon · LegacyAdditional powerful equipment option added to the loot pool.
- 🔫+1/-0▲ +119mo ago
Declan's Bow
WeaponBow · RangedStronger ranged combat options now available.
- 🔫+1/-0▲ +119mo ago
Vardemoder
WeaponWeapon · LegacyAdditional powerful equipment option added to the loot pool.
- 🔫+1/-0▲ +119mo ago
Golden Gun
WeaponGun · RangedUnique high-damage ranged option returned to the game.
- 🔫+1/-0▲ +119mo ago
Book on a Stick
WeaponStaff · MagicNew utility/magic weapon option available.
- 🧰+1/-0▲ +119mo ago
Elemental Talismans
ItemTrinket · ElementalGreater flexibility in dealing with elemental threats and optimizing damage types.
- 🦸+1/-0▲ +122mo ago
Lucky
HeroHeroRemoved a game-breaking bug that ended runs upon fleeing.
- ⚡+1/-0▲ +122mo ago
Fahrulian Fortune
SkillDark Carnival · ScalingIncreased effectiveness as players progress deeper into the Dark Carnival.
- ⚡+0/-1▼ -122mo ago
Refocus
SkillFocus · UtilityRemoved an unintended focus gain exploit.
- ⚡+1/-0▲ +122mo ago
Tempo Tantrum
SkillCombat · UtilityRestored intended toolbelt functionality during the skill's effect.
- ⚙️+0/-1▼ -122mo ago
The Resistance & Mercs
GeneralNPC · SupportMore reliable spawning and fixed game-breaking softlocks.
- 🔫+1/-0▲ +122mo ago
Lute
WeaponSupport · InstrumentMore reliable Focus generation.
- 🔫+1/-0▲ +122mo ago
Lolli Wand
WeaponMagic · WeaponFixed a bug that hindered usability after revival.
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