General Campaign
GeneralBalance · Economy
1 patcheslast touched 31mo ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲📊NumericJelly side questenemy count3→2
Reduced the number of Jellies required for the side quest from 3 to 2, making it easier to complete.
Reduced jelly count
- ▲🎯BehaviorApprentice difficulty—→Softened
Softened the Apprentice difficulty across all adventures to provide a smoother entry point for new players.
Easier start
- ▲🎯Behaviordifficulty scaling—→Improved
Improved difficulty scaling for parties with fewer than 4 characters to ensure fairness.
Better scaling for small parties
- ≈📊NumericTown Questsloot ratio—→Adjusted
Adjusted the ratio of challenge to loot in town quests to better balance rewards.
Challenge vs Loot balance
- ≈🐛Bug fixLore Storepurchase limit
Fixed a bug allowing players to buy items multiple times in the Lore Store, which previously resulted in negative balances.
Fixed negative balance bug