Hotfix 1.0.15 focuses on save game compatibility, multiplayer stability, and general difficulty balancing across several campaign adventures.
▲Buffs9
- General Campaign
- Jelly side quest:Reduced the number of Jellies required for the side quest from 3 to 2, making it easier to complete.3→2
- Softened the Apprentice difficulty across all adventures to provide a smoother entry point for new players.→Softened
- Improved difficulty scaling for parties with fewer than 4 characters to ensure fairness.→Improved
- The Resistance
- Initial Quests:Provided more rounds for players to complete the initial quests in The Resistance.→Increased
- Chaos Timeline:Increased the time before chaos advances on the timeline from 5 to 6 rounds.5→6 rounds
- Queensguard Waves:Increased the time before Queensguard waves attack from 4 to 5 rounds.4→5 rounds
- Resistance Camp:Added Chaos Reduce and Life Pool to each Resistance Camp to aid player survival and progression.→Added
- Primordial Oak
- Chaos Timeline:Increased the time before chaos advances on the timeline from 5 to 6 rounds.5→6 rounds
- Siege Towns:Added Chaos Reduce quests to Siege Towns to help players manage the timeline.→Added
✚Bug fixes3
- Multiplayer
- Improved multiplayer room connectivity by fixing the 'Adventure not found' error message.
- Fixed an issue where the Lobby UI would lock up when a player accepted a Steam invite.
- General CampaignLore Store:Fixed a bug allowing players to buy items multiple times in the Lore Store, which previously resulted in negative balances.
◆Other changes1
- General CampaignTown Quests:Adjusted the ratio of challenge to loot in town quests to better balance rewards.→Adjusted
subjects affected (4)
tap to see balance history
Patch history
- →Patch #1.13.4 - Vessel launch fix.Jun 23, 2026 · 2mo
Patch #1.13.4 fixes a critical softlock occurring when declining to launch a vessel from a boat deed.
- Patch #1.13.3 - Shepherd rework, fixes, and more!Jun 11, 2026 · 2mo
Patch 1.13.3 introduces a major rework for the Shepherd, adds new enemies, improves elemental combat, and provides numerous quality-of-life updates and bug fixes.
+14→ - Patch #1.12.12 - Dungeon Crawl Update Fixes!May 12, 2026 · 3mo
A stability-focused update primarily addressing softlocks, online desyncs, and various gameplay bugs following the Dungeon Crawl update.
+1→ - Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!Mar 10, 2026 · 5mo
A maintenance patch focusing on stability, softlock fixes, and bug fixes for the Voidwalker and Fallen Knight to prepare for the upcoming 'Into The Wild' DLC.
+5−1→ - Patch 1.11—Seasonal Cosmetics, Manual Save System, New Orbs, bug fixes and more!Feb 17, 2026 · 6mo
Patch 1.11 introduces a Manual Save system for easier run management, new elemental orb weapons, seasonal cosmetics, and significant balance adjustments and bug fixes for the Fallen Knight.
+10→ - Patch #1.10.12 - Black Hole and Resonator fixes!Dec 9, 2025 · 8mo
A maintenance patch focusing on critical bug fixes for the Black Hole mechanic, Voidwalker's Resonator, and Musket skill checks, alongside holiday cosmetic updates.
+6→ - Patch #1.10.10 - Loot drop balance, bug fixes, and festive cosmetics abound!Dec 2, 2025 · 9mo
Patch #1.10.10 focuses on improving loot drop distribution for signature weapons, preventing player-side AOE attacks from damaging their own boats, and resolving various online desyncs and gameplay bugs.
+8−1→ - Hotfix #1.10.9Nov 18, 2025 · 9mo
Hotfix #1.10.9 focuses on resolving various softlocks, online desync issues, and specific gameplay bugs within the 'A New Age' and 'Child of Chaos' content.
+1→
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