A series of five hotfixes focusing on stability, crash prevention, and critical bug fixes for gameplay and networking.
- Generalenemy spawning
Fixed a bug where waves of enemies would occasionally fail to spawn.
- Generalmelee AI
Resolved errors caused by melee enemies spamming logs/errors.
- Generalstability
Implemented several crash fixes related to distant car spawning, projectile physics, and NaN values in collisions.
- Generalplayer spawning
Fixed a crash/bug where large, detailed skins would break the player spawning process.
- Harvestersbullet interaction
Fixed an issue where Harvesters would freeze all bullets, restoring normal projectile behavior.
