Patch v0.171 focuses on general bug fixes, combat tweaks, and quality-of-life improvements to the game's systems and enemies.
▲Buffs1
- InhalersFixed a bug where Inhalers wouldn't spawn in convoy activities; they now have at least a 50% chance to spawn per wave.→50% %
✚Bug fixes2
- General
- Fixed an issue where damage stat bars displayed an incorrect range.
- Resolved a duplicated gaterun issue.
◆Other changes7
- GeneralIncreased the hitbox of the quit button to make exiting the game easier.
- Hitch-hikers
- Various combat tweaks applied to Hitch-hiker enemies.
- Adjusted how Hitch-hiker enemies spawn.
- Combat & Healing
- Applied general tweaks to player healing mechanics.
- Added healing visual effects for healing received from minions in Steiger game modes.→Added
- WeaponsApplied general tweaks to the Pounder weapon.
- BossesImproved the way bosses crush props in the environment.
subjects affected (6)
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Patch history
Recently Updated
6


Patch Notes - 0.34.16
First update since launch focusing on critical crash fixes and the introduction of a Safe Mode for GPU stability.

Hell Maiden EA 1.0 - Hot Fix Patch 1 (v.0.2.31)
Hot Fix Patch 1 focuses on critical progression fixes, stability improvements via a new DX11 launch option, and minor balance adjustments for Virgil and Minos.

Patch Notes - v1.0.8.0
Patch v1.0.8.0 focuses on resolving critical game crashes during boss fights and documenting several known issues across systems, UI, and gameplay.

The First Descendant Hotfix 1.3.34b
Hotfix 1.3.34b addresses progress reset issues for specific daily goals and corrects module tier distribution in Onslaught Mode.

Update 1.0.10
Update 1.0.10 focuses on critical bug fixes for tasks, equipment handling, and world generation, alongside GPU performance improvements.



What's new since the demo ?
First update since the demo introducing a weapon upgrade system, expanded mission freedom, and various community-driven QoL and accessibility improvements.
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