Workers
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorItem PickupcapabilityCannot pick up→Can pick up
Workers equipped with Fishing Rods, Drills, and Chainsaws can now pick up items from the ground.
bugfix
- ▲🎯BehaviorCraftingitem cycling—→All
Workers now cycle through all available items when crafting and reserve output space.
Better crafting
- ▲🎯BehaviorHarvestingfloor checkIgnore→Consider
Workers will now check for items on the floor before harvesting new ones during backfilling.
Smarter harvesting
- ▲🐛Bug fixIndustrytool usageBlocked→Allowed
Industry workers can now deposit items while still holding tools.
Efficiency fix
- ▲🎯BehaviorHarvestingingredient sourcingStorage/Ground only→Direct Harvest
Workers now harvest farm items directly for makers instead of relying solely on storage or ground items.
AI improvement
- ≈🐛Bug fixMaintenancecollection logic
Maintenance workers will no longer collect recycled materials if they have no place to store them.
Bugfix
- ▲🎯BehaviorFarmingfeed transfer—→Added
Farm workers now automatically transfer animal feed from storage to feed troughs.
Automation improvement
- ▲🐛Bug fixpathfinding
Fixed issues where workers would get stuck in loops while attempting to complete tasks due to pathfinding errors.
Fixed loop issues
- ≈🎯BehaviorMakerexcess collectionCollects all→Only if storable
Workers will no longer collect excess maker output if there is no valid location to place it.
Prevents useless item hoarding
- ▲🎯BehaviorMakerinput logic
Workers now correctly check if they can store maker ingredients and will no longer put items in makers if the output is not desired or storable.
Smarter item placement
- ▲🎯BehaviorStoragecapacity estimation
Improved the AI's ability to estimate how many items can fit into a specific storage area.
Improved storage logic