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Go-Go Town!
Go-Go Town!
CasualIndieSimulation
Prideful Sloth · Prideful Sloth·-25%$20.99
Oct 14, 2024 · 21mo ago

Go-Go Town! Minor Update 6

AI summary3h

Minor Update 6 introduces new plants, adjusts EGO Tech tiers, optimizes performance, and implements extensive AI and collision fixes for workers and players.

Buffs10

  • Herb N SpiceAdded the Herb N Spice vine to the game world.Added
  • EGO Tech
    • Water terrain tile:Water terrain tiles are now available at tier 2 instead of tier 5, allowing for earlier base expansion/water access.52
    • Recycler:An extra recycler has been added to EGO tech tier 7.Added
  • Workers
    • Fixed issues where workers would get stuck in loops while attempting to complete tasks due to pathfinding errors.
    • Maker:Workers now correctly check if they can store maker ingredients and will no longer put items in makers if the output is not desired or storable.
    • Storage:Improved the AI's ability to estimate how many items can fit into a specific storage area.
  • General
    • Pathfinding:Optimized pathfinding performance to reduce gameplay hitches.
    • Item Meshes:Added Level of Detail (LOD) meshes to items to reduce polygon counts and improve performance.
    • Player Movement:Fixed various issues where players, tourists, or workers could get stuck in buildings, vehicles, or during dance animations.
    • Co-op:Fixed a bug where a passenger player would get stuck if the driver left the co-op session.

Other changes1

  • WorkersMaker:Workers will no longer collect excess maker output if there is no valid location to place it.Collects allOnly if storable

subjects affected (4)

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How did this patch land?
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official notes
Go-Go Town! · Oct 14, 2024

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Patch history

see all 17

  1. Patch Notes for Build 1.0.25831Jul 16, 2026 · 1d

    Build 1.0.25831 introduces a major overhaul of the game's economy by removing Export Tickets in favor of Coins, adds Creative Mode, a new Tech Tree, and Treasure Hunting, while implementing extensive bug fixes and quality-of-life improvements.

    +8
  2. Lunar New Year + Valentine's Minor UpdateFeb 12, 2026 · 5mo

    A minor seasonal update introducing a new horse vehicle and various Lunar New Year and Valentine's Day themed decorations.

    +1
  3. Patch Notes for Build 1.0.25831Nov 26, 2025 · 7mo

    Major update introducing 4-player online co-op, a fast travel system, new townies, vehicles, and significant quality-of-life improvements to building and item interaction.

    +18
  4. Patch Notes for Build 0.6.103.21279Oct 2, 2025 · 9mo

    Build 0.6.103.21279 introduces a new seasonal trader, various spooky-themed clothing and decorations, new hedge terrain colors, and audio improvements.

    +1
  5. Patch Notes for Build 0.6.98.20437Jul 16, 2025 · 12mo

    Major 5 'Tourist Trap' update introducing a comprehensive tourist AI overhaul, Tier 3 industry, new transit terminals, and expanded terraforming capabilities.

    +121
  6. Patch Notes for Build 0.5.95.19165Mar 12, 2025 · 16mo

    Build 0.5.95.19165 introduces significant quality-of-life improvements to farming, trading, and town management, alongside new terrain, decorations, and a comprehensive 'Town Info' phone app.

    +151
  7. Patch Notes for Build 0.5.92.18617EAJan 29, 2025 · 17mo

    Lunar New Year update adding a variety of new decorative surface, wall, and wearable items.

  8. Patch Notes for Build 0.5.85.18417Dec 18, 2024 · 19mo

    Build 0.5.85.18417 introduces a variety of new furniture and decor items, improves interior lighting, and implements several quality-of-life fixes for workers and co-op building.

    +4

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