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Millennium Front (Campaign 3)

MapCampaign · Economy · Difficulty · Campaign 3 · Multiplayer
2 patcheslast touched 7mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Oct 11, 2025Oct 14, 2025Oct 11, 2025 — Hotfix 2.1.5: Campaign Balance +0 / -0 (cum 0)Oct 14, 2025 — Hotfix 2.1.9: Multiplayer Mech Jitter +4 / -0 (cum +4)
Zoom into one ability:2 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 📊Numericstarting credits (Resistance Ace)Added credits

      Resistance Ace now starts with 10,000 more credits, easing the early game economy.

      Increased by 10,000

    • 📊Numericstarting credits (Normal)10,00030,000 credits

      Starting credits on Normal difficulty increased significantly to provide more flexibility.

      Increased starting funds

    • 📊NumericExtreme Difficultybase threat offset300250

      Reduced base threat offset on Extreme difficulty, slightly lowering enemy aggression/spawn rates.

      Reduced threat

    • 📊NumericExtreme Difficultybase threat scaling110100

      Reduced base threat scaling on Extreme difficulty to make the difficulty curve more manageable.

      Reduced scaling

    • 🐛Bug fixloot level

      Fixed a bug where loot levels would reset after completing one mission in New Campaign+.

      Fixed reset bug

    • 🎯Behaviormunition stockpile contentStaticScaling

      Munition stockpiles now scale their content based on the number of players.

      Based on player count