MF
Millennium Front (Campaign 3)
MapCampaign · Economy · Difficulty · Campaign 3 · Multiplayer
2 patcheslast touched 7mo ago▲ +4
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲📊Numericstarting credits (Resistance Ace)—→Added credits
Resistance Ace now starts with 10,000 more credits, easing the early game economy.
Increased by 10,000
- ▲📊Numericstarting credits (Normal)10,000→30,000 credits
Starting credits on Normal difficulty increased significantly to provide more flexibility.
Increased starting funds
- ▲📊NumericExtreme Difficultybase threat offset300→250
Reduced base threat offset on Extreme difficulty, slightly lowering enemy aggression/spawn rates.
Reduced threat
- ▲📊NumericExtreme Difficultybase threat scaling110→100
Reduced base threat scaling on Extreme difficulty to make the difficulty curve more manageable.
Reduced scaling
- ≈🐛Bug fixloot level
Fixed a bug where loot levels would reset after completing one mission in New Campaign+.
Fixed reset bug
- ≈🎯Behaviormunition stockpile contentStatic→Scaling
Munition stockpiles now scale their content based on the number of players.
Based on player count