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Granvir
Granvir
ActionIndieSimulation
Airborne Games · GIGATANK 3000·$14.99
Oct 11, 2025 · 10mo ago

Hotfix 2.1.5: Campaign Balance

AI summary3mo

Hotfix 2.1.5 focuses on Campaign 2 and 3 balance, loot scaling, and critical bug fixes for combat and part modifiers.

Buffs10

  • Enemy GranvirsIncreased the time between firing by 1 second on Normal difficulty, reducing enemy pressure.+1s s
  • Millennium Horizon (Campaign 2)
    • Increased loot level scaling so all regions reach 500+ by the penultimate mission, reducing T2 part prevalence.500+
    • Added an extra supply pod to every mission in the campaign for better sustain.+1
    • Extended travel range in non-revisitable regions to prevent soft-locking on the region map.Extended
  • Millennium Horizon Final Boss
    • Reduced magazine capacity from 8 to 6 to make dodging attack cycles more manageable.86
    • Doubled reload duration to reduce heat build-up during dodge attempts.2x
  • Armatures (Cannons)Cannon armatures now correctly receive ranged modifiers instead of melee modifiers.MeleeAmmo Efficiency/Reload Speed
  • Hybrid WeaponsHybrid melee/ranged weapons can now receive both ranged and melee modifiers in random loot.Single typeRanged and Melee
  • ShieldsFixed a critical bug where shields caused users to take double damage in multiplayer when not positioned to absorb the hit.2x1x
  • General SystemsDisabled enemy spawns within 120 units of the start to prevent immediate combat upon spawning.120 units units

Bug fixes1

  • TB03 ChaserFixed a bug where the magazine had 21 rounds, making the final shot unfireable.2120

Other changes3

  • Millennium Front (Campaign 3)Munition stockpiles now scale their content based on the number of players.StaticScaling
  • General Systems
    • Added a volume slider specifically for the interface.Added
    • Added a field of view (FOV) slider for better visual customization.Added

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
Granvir · Oct 11, 2025
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Patch history

see all 28

  1. Hotfix 2.44.2: Escalation LimitAug 16, 2026 · 6d

    Hotfix 2.44.2 adds an escalation limit, memory and performance optimizations, and fixes forest map tile overlap.

    +1
  2. Experimental Update 2.44.0e1: All Campaigns Terrain DeformationAug 9, 2026 · 1w

    Experimental terrain deformation features enabled in all campaigns on the Experimental branch with default settings: Terrain Deformation on, Fog of War off, map size 120.

  3. Hotfix 2.36.1: Small Aim Offset FixJun 21, 2026 · 2mo

    Hotfix 2.36.1 focuses on handheld weapon aiming accuracy, ETX01 Daumenfittich cooling improvements, and economy adjustments for the Millennium Front campaign.

    +41
  4. Update 2.33.0: 3 New EnemiesMay 29, 2026 · 2mo

    Update 2.33.0 introduces three new enemy archetypes (Marksman, Commander, Artillery), several new armatures and weapons, and significant quality-of-life improvements to the mech builder and early-game progression.

    +6
  5. Hotfix 2.21.1Mar 9, 2026 · 5mo

    Hotfix 2.21.1 focuses on critical stability fixes for multiplayer and squadron relocation, alongside minor UI improvements and a specific armor fix for the TS/RH04 Swallow.

    +1
  6. Hotfix 2.16.1: Multiplayer Parrying FixFeb 1, 2026 · 6mo

    Hotfix 2.16.1 focuses on critical multiplayer parrying fixes, mech mobility improvements, and various environmental and unit bug fixes.

    +3
  7. Hotfix 2.11.3: HUD CompassDec 23, 2025 · 8mo

    Hotfix 2.11.3 introduces a HUD compass, expands map variety in Millennium Front, and improves squad depot accessibility alongside several bug fixes.

    +4
  8. Hotfix 2.9.1: Controller Mini-Menu ReworkDec 7, 2025 · 8mo

    Hotfix 2.9.1 introduces a new radial quick-menu for controllers and improves sniper indicator visibility and accuracy.

    +7

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