Hotfix 2.1.5 focuses on Campaign 2 and 3 balance, loot scaling, and critical bug fixes for combat and part modifiers.
▲Buffs10
- Enemy GranvirsIncreased the time between firing by 1 second on Normal difficulty, reducing enemy pressure.→+1s s
- Millennium Horizon (Campaign 2)
- Increased loot level scaling so all regions reach 500+ by the penultimate mission, reducing T2 part prevalence.→500+
- Added an extra supply pod to every mission in the campaign for better sustain.→+1
- Extended travel range in non-revisitable regions to prevent soft-locking on the region map.→Extended
- Millennium Horizon Final Boss
- Reduced magazine capacity from 8 to 6 to make dodging attack cycles more manageable.8→6
- Doubled reload duration to reduce heat build-up during dodge attempts.→2x
- Armatures (Cannons)Cannon armatures now correctly receive ranged modifiers instead of melee modifiers.Melee→Ammo Efficiency/Reload Speed
- Hybrid WeaponsHybrid melee/ranged weapons can now receive both ranged and melee modifiers in random loot.Single type→Ranged and Melee
- ShieldsFixed a critical bug where shields caused users to take double damage in multiplayer when not positioned to absorb the hit.2x→1x
- General SystemsDisabled enemy spawns within 120 units of the start to prevent immediate combat upon spawning.→120 units units
✚Bug fixes1
- TB03 ChaserFixed a bug where the magazine had 21 rounds, making the final shot unfireable.21→20
◆Other changes3
- Millennium Front (Campaign 3)Munition stockpiles now scale their content based on the number of players.Static→Scaling
- General Systems
- Added a volume slider specifically for the interface.→Added
- Added a field of view (FOV) slider for better visual customization.→Added
subjects affected (9)
tap to see balance history
Patch history
- Hotfix 2.44.2: Escalation LimitAug 16, 2026 · 6d
Hotfix 2.44.2 adds an escalation limit, memory and performance optimizations, and fixes forest map tile overlap.
+1→ - →Experimental Update 2.44.0e1: All Campaigns Terrain DeformationAug 9, 2026 · 1w
Experimental terrain deformation features enabled in all campaigns on the Experimental branch with default settings: Terrain Deformation on, Fog of War off, map size 120.
- Hotfix 2.36.1: Small Aim Offset FixJun 21, 2026 · 2mo
Hotfix 2.36.1 focuses on handheld weapon aiming accuracy, ETX01 Daumenfittich cooling improvements, and economy adjustments for the Millennium Front campaign.
+4−1→ - Update 2.33.0: 3 New EnemiesMay 29, 2026 · 2mo
Update 2.33.0 introduces three new enemy archetypes (Marksman, Commander, Artillery), several new armatures and weapons, and significant quality-of-life improvements to the mech builder and early-game progression.
+6→ - Hotfix 2.21.1Mar 9, 2026 · 5mo
Hotfix 2.21.1 focuses on critical stability fixes for multiplayer and squadron relocation, alongside minor UI improvements and a specific armor fix for the TS/RH04 Swallow.
+1→ - Hotfix 2.16.1: Multiplayer Parrying FixFeb 1, 2026 · 6mo
Hotfix 2.16.1 focuses on critical multiplayer parrying fixes, mech mobility improvements, and various environmental and unit bug fixes.
+3→ - Hotfix 2.11.3: HUD CompassDec 23, 2025 · 8mo
Hotfix 2.11.3 introduces a HUD compass, expands map variety in Millennium Front, and improves squad depot accessibility alongside several bug fixes.
+4→ - Hotfix 2.9.1: Controller Mini-Menu ReworkDec 7, 2025 · 8mo
Hotfix 2.9.1 introduces a new radial quick-menu for controllers and improves sniper indicator visibility and accuracy.
+7→
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