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Multiplayer

GeneralCosmetic · Network · Stability · Co-op · Multiplayer · System
6 patcheslast touched 7mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Sep 25, 2025Nov 23, 2025Sep 25, 2025 — Hotfix 2.0.5: Normal Difficulty Respawning +1 / -0 (cum +1)Sep 29, 2025 — Hotfix 2.0.12: Co-Op Loading Desync +0 / -1 (cum 0)Sep 30, 2025 — Hotfix 2.0.13: Balance and Fixes +2 / -0 (cum +2)Oct 12, 2025 — Hotfix 2.1.7: Radar Rework, Desync and Deploy Crash Fixes +0 / -0 (cum +2)Oct 13, 2025 — Hotfix 2.1.8: Tooltip and Multiplayer Desync Fixes +0 / -0 (cum +2)Nov 23, 2025 — Hotfix 2.7.2: Ace Spawn Fix +0 / -0 (cum +2)
Zoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🐛Bug fixpaint scheme sync

      Fixed an issue where paint schemes were not syncing correctly when joining multiplayer games.

    • 🐛Bug fixdesync frequency

      Fixed a rare multiplayer desync issue that could trigger whenever damage was dealt.

    • 🐛Bug fixstability

      Fixed a multiplayer desync issue that occurred when a player disconnected from a session.

      Bugfix

    • 📊Numericthreat scaling per playerReduced

      Reduced the amount of threat added per additional player in multiplayer sessions.

      numeric

    • 📊Numericaverage squad sizeReduced

      Reduced average enemy squad size for groups larger than 2 players, scaling more heavily for higher player counts.

      numeric

    • 🐛Bug fixSave Systemsave point timing

      Fixed an issue where save points were created before player revival, which broke multiplayer campaign continues.

      bugfix

    • 🐛Bug fixconnection stability

      Fixed a multiplayer desync that occurred when loading a save where a player had a loaded firearm in a holster.

    • 🐛Bug fixcredits50000 credits

      Fixed a bug where non-host players incorrectly gained 5000 credits upon loading a save for the first time.

    • 🐛Bug fixconnection stability

      Fixed a possible source of desync occurring at the start of missions.

    • Newlobby textAdded

      The multiplayer lobby now displays the selected campaign text when connecting.

      quality

    • 🐛Bug fixSquad InventoryaccessHost onlyAll players

      Fixed a bug where non-hosts could not access the squad inventory after the host had used it.

      bugfix

Multiplayer balance history — Granvir · PatchDiff