Hotfix 2.0.13 focuses on reducing difficulty for melee builds and the Zero Front campaign, while introducing several critical bug fixes for multiplayer and the Engineer class.
▲Buffs9
- General Combat
- Enemies now block each other's line of sight, preventing them from firing or targeting players surrounded by allies, significantly aiding melee combat.→Blocking
- Reactor Explosion:Increased the delay before reactor explosions occur, giving less mobile builds more time to escape the blast radius.1.6→2 s
- Zero Front Campaign
- Reduced base threat level on Hard and Extreme difficulties to lower the initial difficulty spike.→Reduced
- Reduced how quickly threat escalates over the duration of a mission on Hard and Extreme.→Reduced
- Reduced the scaling of threat level escalation on Hard and Extreme difficulties.→Reduced
- Supply Pod:Added an extra random item and ammo stack to each supply pod to improve player agency and resource availability.→Added
- Multiplayer
- Reduced the amount of threat added per additional player in multiplayer sessions.→Reduced
- Reduced average enemy squad size for groups larger than 2 players, scaling more heavily for higher player counts.→Reduced
- EngineerPart Modification:Fixed the inability to apply Speed Boost to legs and Damage Boost to arms in Zero Front farmlands.Broken→Fixed
✚Bug fixes2
- MultiplayerSave System:Fixed an issue where save points were created before player revival, which broke multiplayer campaign continues.
- EngineerPart Modification:Fixed a bug in Zero Front farmlands where multiple of the same modifier could be applied to parts.
◆Other changes1
- New Campaign+Boss Phases:Hard and Extreme exclusive boss phases are now included in New Campaign+ 1 and 2 respectively when playing on Normal, and Extreme phases in NG+ 1 when playing on Hard.Difficulty Locked→NG+ Unlocked
subjects affected (5)
tap to see balance history
Patch history
- Hotfix 2.36.1: Small Aim Offset FixJun 21, 2026 · 1mo
Hotfix 2.36.1 focuses on handheld weapon aiming accuracy, ETX01 Daumenfittich cooling improvements, and economy adjustments for the Millennium Front campaign.
+4−1→ - Update 2.33.0: 3 New EnemiesMay 29, 2026 · 1mo
Update 2.33.0 introduces three new enemy archetypes (Marksman, Commander, Artillery), several new armatures and weapons, and significant quality-of-life improvements to the mech builder and early-game progression.
+6→ - Hotfix 2.21.1Mar 9, 2026 · 4mo
Hotfix 2.21.1 focuses on critical stability fixes for multiplayer and squadron relocation, alongside minor UI improvements and a specific armor fix for the TS/RH04 Swallow.
+1→ - Hotfix 2.16.1: Multiplayer Parrying FixFeb 1, 2026 · 5mo
Hotfix 2.16.1 focuses on critical multiplayer parrying fixes, mech mobility improvements, and various environmental and unit bug fixes.
+3→ - Hotfix 2.11.3: HUD CompassDec 23, 2025 · 7mo
Hotfix 2.11.3 introduces a HUD compass, expands map variety in Millennium Front, and improves squad depot accessibility alongside several bug fixes.
+4→ - Hotfix 2.9.1: Controller Mini-Menu ReworkDec 7, 2025 · 7mo
Hotfix 2.9.1 introduces a new radial quick-menu for controllers and improves sniper indicator visibility and accuracy.
+7→ - Hotfix 2.7.2: Ace Spawn FixNov 23, 2025 · 8mo
Hotfix 2.7.2 focuses on improving grapple mobility and fixing ace spawn issues in Millennium Horizon.
+1→ - Hotfix 2.6.2: Memory Usage ReductionNov 16, 2025 · 8mo
Hotfix 2.6.2 focuses on memory optimization, quality-of-life improvements for multiplayer and controls, and specific weapon balance and bug fixes.
+4−1→
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