Exo Suit
GeneralVehicle · Heavy
1 patcheslast touched 3w ago▲ +4
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ▲📊Numericmain health pool850→1600
Significantly increased main health pool to prevent suits from breaking too easily.
Increased durability
- ▲🔁Reworkdeath conditionzone-based→main pool
The Exo suit now only dies when the main health pool is depleted, rather than when specific health zones are destroyed.
Simplified death
- ▼📊Numericacid vulnerability100%→150%
Increased vulnerability to acid attacks by 50%.
Increased weakness
- ▲📊Numericarms health350→600
Increased health of the Exo suit arms.
Stronger arms
- ▲📊Numericarms explosion resistance0%→50%
Exo suit arms now possess 50% explosion resistance, matching the main body.
Added resistance
- ≈✂️Removedarms status effectsconstitution/bleedout→Removed
Removed constitution and bleedout mechanics from the Exo suit arms.
Removed mechanics
- ▲🎯Behaviormobilitylost on double leg break→maintained
Exo suits no longer lose all mobility when both legs are broken.
Better mobility
- ≈📊Numericstagger strength0→45
Exo suits can now be staggered, though this does not affect their ability to shoot.
Can now be staggered