Major durability overhaul for Exo Suits, significant buffs to CQC sidearms and sentries, and a widespread increase in 'durable damage' for almost all enemy types to better challenge vehicles.
Images © HELLDIVERS™ 2 via Steam
▲Buffs33
- Exo Suit
- Significantly increased main health pool to prevent suits from breaking too easily.850→1600
- The Exo suit now only dies when the main health pool is depleted, rather than when specific health zones are destroyed.zone-based→main pool
- Increased health of the Exo suit arms.350→600
- Exo suit arms now possess 50% explosion resistance, matching the main body.0%→50% %
- Exo suits no longer lose all mobility when both legs are broken.lost on double leg break→maintained
- CQC-30 Stun Baton
- Reduced stamina cost for attacks.5%→3% %
- Increased base damage.75→120
- Increased damage against durable targets.38→60
- CQC-19 Stun LanceReduced stamina cost for attacks.5%→3% %
- CQC-2 SaberReduced stamina cost for attacks.5%→3% %
- CQC-5 Combat HatchetReduced stamina cost for attacks.5%→4% %
- CQC-73 Entrenchment ToolReduced stamina cost for attacks.5%→3% %
- CQC-9 Defoliation Tool
- Increased and moved damage hitbox to make hitting enemies easier.→Increased
- Longer window for when the damage hitbox is active.→Longer
- Armor penetration now increases twice as fast.1x→2x
- Reduced stamina cost.10%→5% %
- CQC-1 One True FlagReduced stamina cost.5%→3% %
- SH-20 Ballistic Shield BackpackIncreased shield health.600→1000
- FAF-14 SpearIncreased amount of missiles in the backpack.3→4
- A/FLAM-40 Flame Sentry
- Increased effective range.20m→34m m
- Increased damage by 50%.100%→150% %
- Increased how fast it panics enemies.→Increased
- A/LAS-98 Laser SentryIncreased heat capacity, allowing for longer firing durations.200→250
- TX-41 Sterilizer
- The gas now lingers for longer.→Longer
- The gas now has a longer range.→Longer
- Bile Titan
- Spew:Decreased explosion inner radius to better match visuals.2.25→1
- Spew:Decreased explosion outer radius to better match visuals.3.5→2.2
- Hive Guard
- Decreased armor on body and claws.Light (2)→Unarmored (1)
- Decreased health on the body.500→375
- Heavy DevastatorShield:Shield is now destructible and dropped when destroyed.Indestructible→Destructible
- Automaton Tank
- Reduced durable resistance on tracks.1.0→0.8
- Removed damage cap for overkill damage carrying through from tracks to main health.Capped→Uncapped
- Tesla TowerLowered destruction strength needed to destroy the tower.30→20
▼Nerfs8
- Exo SuitIncreased vulnerability to acid attacks by 50%.100%→150% %
- CQC-9 Defoliation ToolMoves slower when dealing damage to an enemy.→Slower
- Hive GuardIncreased armor on head and front legs.Medium (3)→Heavy (4)
- Terminid HordeBile Spewers, Stalkers, Shriekers, Scavengers, Hunters, Warriors, Chargers, Hive Lords, and Dragon Roaches all received increased durable damage.→Increased
- Automaton RaidersIncreased durable damage for melee attacks and small arms fire (including turrets and devastators).→Increased
- Automaton Tank
- Increased main health pool.3000→4000
- Increased health on back vents.750→1500
- Increased armor on back vents.Medium (3)→Heavy (4)
◆Other changes8
- Exo Suit
- Removed constitution and bleedout mechanics from the Exo suit arms.constitution/bleedout→Removed
- Exo suits can now be staggered, though this does not affect their ability to shoot.0→45
- TX-41 SterilizerUpdated gas spray visual effects.→Updated
- Heavy Devastator
- Set armor to Heavy (4).→Heavy (4)
- Set health to 800.→800
- Set durable value to 0.7.→0.7
- Tesla TowerAdded a health function with 200 health and armor 2.None→200 HP / Armor 2
- Gas EffectsGas now slows confused enemies (and players) by 25%. Large enemies like Bile Titans are unaffected.0%→25% %
subjects affected (21)
tap to see balance history
- Exo Suit8
- CQC-30 Stun Baton3
- CQC-19 Stun Lance1
- CQC-2 Saber1
- CQC-5 Combat Hatchet1
- CQC-73 Entrenchment Tool1
- CQC-9 Defoliation Tool5
- CQC-1 One True Flag1
- SH-20 Ballistic Shield Backpack1
- FAF-14 Spear1
- A/FLAM-40 Flame Sentry3
- A/LAS-98 Laser Sentry1
- TX-41 Sterilizer3
- Bile Titan2
- Hive Guard3
- Terminid Horde1
- Automaton Raiders1
- Heavy Devastator4
- Automaton Tank5
- Tesla Tower2
- Gas Effects1
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Patch history
- →Devoid of Liberty: 7.0.1Aug 17, 2026 · 5d
Fixes focused on stability and UI visibility for weapons/stratagems; two crash fixes and a UI issue resolved.
- →Machinery of Oppression: 6.3.1Jul 7, 2026 · 1mo
Patch 6.3.1 focuses on stability improvements, resolving several crashes related to vehicle customization and mission hosting, and fixing voice chat and matchmaking bugs.
- Machinery of Oppression: 6.2.6Jun 9, 2026 · 2mo
Hotfix 6.2.6 focuses on improving upscaling image quality and addressing stability and graphical issues related to resolution scaling.
+1→ - Machinery of Oppression: 6.2.3May 6, 2026 · 3mo
A small update focusing on reverting and correcting armor and health values for the Hive Guard.
+2−3→ - Machinery of Oppression: 6.1.1Mar 25, 2026 · 5mo
A small update focusing on crash fixes, a critical reload bug for the SMG-72 Pummeller, and visual improvements to fog and storm lighting.
+1→ - Machinery of Oppression: 6.1.0Mar 17, 2026 · 5mo
Introduces the Illuminate faction, new 'Destroy Exospire' missions, and significant balancing buffs to several stratagems and sidearms.
+15−1→ - Machinery of Oppression 6.0.3Feb 10, 2026 · 6mo
A focused update increasing the demolition power of the C4 Pack and addressing several stability and weapon-related bugs.
+3→ - Into the Unjust: 5.0.2Jan 22, 2026 · 7mo
Introduction of Commando missions, the Redacted Regiment Warbond, a PC build optimization, and significant buffs to suppressed weapon stealth effectiveness.
+4→
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