General Gameplay
GeneralSystem · Movement · AI · Bugfix
3 patcheslast touched 14mo ago▲ +5
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ≈🐛Bug fixGas Weapons/Stratagemsmovement inputInverted→Correct
Fixed an issue where gas weapons, throwables, and stratagems inverted the player's movement input.
Fixed
- ≈🐛Bug fixEmoteshoverpack overrideEnabled→Disabled
Fixed a bug with draw and kick emotes that allowed players to float in the air.
Fixed
- ▲🎯BehaviorPatrolsspawn location
Reduced the frequency of enemy patrols spawning directly on top of players.
Spawn logic fix
- ▲🎨VisuallightingBright→Dimmer
Adjusted lighting on Fenrir III to be less bright, improving visibility during meteor showers.
Visibility improvement
- ▲🐛Bug fixarmor rating
Fixed armor rating values not reducing damage as intended.
Damage reduction fix
- ≈🎯Behaviorfriendly fire (environmental)—→Added
Helldivers now take damage from fire, gas, etc. generated by other players.
Environmental damage
- ▲🎯Behaviorbunker button interactionHold→Auto-release
Helldivers will now automatically let go of bunker buttons after holding them for a few seconds.
QoL change
- ▲🛠QoLflashlight efficacy—→Improved
Improved the effectiveness of the flashlight.
Better visibility