Introduces planetary hazards and Exosuits, while balancing several primary weapons and adjusting Eradicate mission length.
▲Buffs16
- ExosuitsThe combat walker exosuit has been added to the game.→Added
- FlamethrowerIncreased damage per second by 50%, significantly boosting killing power.→50% increase %
- Laser Cannon
- Increased damage against durable enemy parts.→Increased
- Increased armor penetration, allowing it to hit tougher targets.→Increased
- Improved ergonomics for better handling and weapon switching.→Improved
- Punisher
- Increased total ammo capacity from 40 to 60.40→60
- Increased stagger force, making it better for crowd control.→Increased
- Increased damage per bullet from 40 to 45.40→45
- Breaker Spray & Pray
- Increased armor penetration.→Increased
- Increased fire rate from 300 to 330.300→330
- Increased number of pellets from 12 to 16 per shot.12→16
- Orbital Barrages
- 380mm and 120mm:Increased the duration of the bombardment for both 380mm and 120mm barrages.→Increased
- 380mm and 120mm:Decreased the spread of the bombardment, making it more concentrated.→Decreased
- General Gameplay
- Fixed armor rating values not reducing damage as intended.
- Helldivers will now automatically let go of bunker buttons after holding them for a few seconds.Hold→Auto-release
- Improved the effectiveness of the flashlight.→Improved
▼Nerfs7
- Eradicate MissionsIncreased kill requirements and enemy spawn frequency, effectively doubling the intended mission duration.→Increased
- Breaker
- Decreased magazine capacity, requiring more frequent reloads.16→13
- Increased recoil, making the weapon harder to control during sustained fire.30→55
- Railgun
- Safe Mode:Decreased armor penetration while in Safe Mode.→Decreased
- Decreased damage dealt to durable enemy parts.→Decreased
- Breaker Spray & PrayDecreased magazine size from 32 to 26.32→26
- Energy Shield BackpackIncreased the delay before the shield begins recharging.→Increased
◆Other changes2
- Planetary HazardsAdded random environmental challenges like fire tornadoes and meteor showers to many planets.→Added
- General GameplayHelldivers now take damage from fire, gas, etc. generated by other players.→Added
subjects affected (12)
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Patch history
- →Devoid of Liberty: 7.0.1Aug 17, 2026 · 5d
Fixes focused on stability and UI visibility for weapons/stratagems; two crash fixes and a UI issue resolved.
- →Machinery of Oppression: 6.3.1Jul 7, 2026 · 1mo
Patch 6.3.1 focuses on stability improvements, resolving several crashes related to vehicle customization and mission hosting, and fixing voice chat and matchmaking bugs.
- Machinery of Oppression: 6.2.6Jun 9, 2026 · 2mo
Hotfix 6.2.6 focuses on improving upscaling image quality and addressing stability and graphical issues related to resolution scaling.
+1→ - Machinery of Oppression: 6.2.3May 6, 2026 · 3mo
A small update focusing on reverting and correcting armor and health values for the Hive Guard.
+2−3→ - Machinery of Oppression: 6.2.2Apr 28, 2026 · 3mo
Major durability overhaul for Exo Suits, significant buffs to CQC sidearms and sentries, and a widespread increase in 'durable damage' for almost all enemy types to better challenge vehicles.
+33−8→ - Machinery of Oppression: 6.1.1Mar 25, 2026 · 5mo
A small update focusing on crash fixes, a critical reload bug for the SMG-72 Pummeller, and visual improvements to fog and storm lighting.
+1→ - Machinery of Oppression: 6.1.0Mar 17, 2026 · 5mo
Introduces the Illuminate faction, new 'Destroy Exospire' missions, and significant balancing buffs to several stratagems and sidearms.
+15−1→ - Machinery of Oppression 6.0.3Feb 10, 2026 · 6mo
A focused update increasing the demolition power of the C4 Pack and addressing several stability and weapon-related bugs.
+3→
Recently Updated
6

Early Access Hotfix 8.4.3
Hotfix 8.4.3 focuses on performance stability, crafting progression fixes, UI/monitoring improvements, and a broad set of bug fixes across Haven/Crucible, XP, and various systems.



Echoes of Mystralia – Spell Transparency, Balances, and Fixes 🛠️
Gameplay balance tweaks across Relics and systems with new spell transparency option, UI/improvement tweaks, and save flow enhancements.

1.4.10 Patch Notes
Patch 1.4.10 adds stability/network improvements, clearer error messaging and warnings, plus small QoL tweaks; 1.4.9 introduces several quality improvements and settings.

Patch 1.0.10
Bug fixes across storylines, NG+ fixes, quest results accuracy, and UI tweaks in Sovereign Tower patch 1.0.10.




Yet Another Update 1.0.0a (HOTFIX)
Hotfix addressing UI lock, decontamination kill lock, Engineer model glitch, Ice Turret damage type, and German Taser description.


Patch #4 - Bug Fixes
A light-hearted bug-fix patch addressing UI, dialogue, and stability issues, plus quality-of-life toggles and accessibility improvements.
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