Introduces planetary hazards and Exosuits, while balancing several primary weapons and adjusting Eradicate mission length.
▲Buffs16
- ExosuitsThe combat walker exosuit has been added to the game.→Added
- FlamethrowerIncreased damage per second by 50%, significantly boosting killing power.→50% increase %
- Laser Cannon
- Increased damage against durable enemy parts.→Increased
- Increased armor penetration, allowing it to hit tougher targets.→Increased
- Improved ergonomics for better handling and weapon switching.→Improved
- Punisher
- Increased total ammo capacity from 40 to 60.40→60
- Increased stagger force, making it better for crowd control.→Increased
- Increased damage per bullet from 40 to 45.40→45
- Breaker Spray & Pray
- Increased armor penetration.→Increased
- Increased fire rate from 300 to 330.300→330
- Increased number of pellets from 12 to 16 per shot.12→16
- Orbital Barrages
- 380mm and 120mm:Increased the duration of the bombardment for both 380mm and 120mm barrages.→Increased
- 380mm and 120mm:Decreased the spread of the bombardment, making it more concentrated.→Decreased
- General Gameplay
- Fixed armor rating values not reducing damage as intended.
- Helldivers will now automatically let go of bunker buttons after holding them for a few seconds.Hold→Auto-release
- Improved the effectiveness of the flashlight.→Improved
▼Nerfs7
- Eradicate MissionsIncreased kill requirements and enemy spawn frequency, effectively doubling the intended mission duration.→Increased
- Breaker
- Decreased magazine capacity, requiring more frequent reloads.16→13
- Increased recoil, making the weapon harder to control during sustained fire.30→55
- Railgun
- Safe Mode:Decreased armor penetration while in Safe Mode.→Decreased
- Decreased damage dealt to durable enemy parts.→Decreased
- Breaker Spray & PrayDecreased magazine size from 32 to 26.32→26
- Energy Shield BackpackIncreased the delay before the shield begins recharging.→Increased
◆Other changes2
- Planetary HazardsAdded random environmental challenges like fire tornadoes and meteor showers to many planets.→Added
- General GameplayHelldivers now take damage from fire, gas, etc. generated by other players.→Added
subjects affected (12)
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Patch history
- Machinery of Oppression: 6.2.6Jun 9, 2026 · 4w+1→
- Machinery of Oppression: 6.2.3May 6, 2026 · 2mo+2−3→
- Machinery of Oppression: 6.2.2Apr 28, 2026 · 2mo+33−8→
- Machinery of Oppression: 6.1.1Mar 25, 2026 · 3mo+1→
- Machinery of Oppression: 6.1.0Mar 17, 2026 · 3mo+15−1→
- Machinery of Oppression 6.0.3Feb 10, 2026 · 4mo+3→
- Into the Unjust: 5.0.2Jan 22, 2026 · 5mo+4→
- Into the Unjust: 4.1.2Nov 18, 2025 · 7mo+3−1→
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