Audio
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixStalker Beetleinspect soundGlobal→Local
Fixed a bug where the Stalker Beetle inspect sound could be heard from across the map.
Audio range fix
- ≈🐛Bug fixmaterial soundsWrong→Correct
Fixed various issues where surfaces triggered incorrect material sounds for footsteps and bullet impacts in Mammon's Gulch and Stillwater Bayou.
Footsteps/Impacts
- ▲🛠QoLfootstepsvolume
Reduced volume of the player's own footsteps to make environmental sounds easier to hear.
quality
- ▲🐛Bug fixcrowsaudibility
Fixed a bug where crows were inaudible beyond 100 meters.
bugfix
- ≈🐛Bug fixocclusion
Fixed rare cases where sounds were not properly occluded by geometry.
Fixed rare sound occlusion bugs.
- ≈🐛Bug fixtrigger
Fixed a rare issue where gunshots and explosions failed to trigger audio.
Fixed missing gunshot/explosion sounds.
- ▲🐛Bug fixdirectional audio
Improvements made to the binaural directional audio to increase accuracy.
Binaural Audio fix
- ≈🎯Behaviordefault outputSpeakers/Auto→Headphones
Game audio now defaults to headphones on launch to ensure better sound positioning.
Default setting change