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Audio

GeneralSound · Immersion · QoL · System
4 patcheslast touched 18mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Feb 28, 2018Dec 12, 2024Feb 28, 2018 — Hotfix #1 notes: February 28, 2018 +1 / -0 (cum +1)Nov 21, 2018 — Update 3.0 - Hot fix #2 +0 / -0 (cum +1)Feb 7, 2019 — Update 4.2 +2 / -0 (cum +3)Dec 12, 2024 — Update 2.2 – Bug Fixes +0 / -0 (cum +3)
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Filter by change type:3 types in this subject

Patch history

    • 🐛Bug fixStalker Beetleinspect soundGlobalLocal

      Fixed a bug where the Stalker Beetle inspect sound could be heard from across the map.

      Audio range fix

    • 🐛Bug fixmaterial soundsWrongCorrect

      Fixed various issues where surfaces triggered incorrect material sounds for footsteps and bullet impacts in Mammon's Gulch and Stillwater Bayou.

      Footsteps/Impacts

  1. Feb 7, 2019·Update 4.2+2
    • 🛠QoLfootstepsvolume

      Reduced volume of the player's own footsteps to make environmental sounds easier to hear.

      quality

    • 🐛Bug fixcrowsaudibility

      Fixed a bug where crows were inaudible beyond 100 meters.

      bugfix

    • 🐛Bug fixocclusion

      Fixed rare cases where sounds were not properly occluded by geometry.

      Fixed rare sound occlusion bugs.

    • 🐛Bug fixtrigger

      Fixed a rare issue where gunshots and explosions failed to trigger audio.

      Fixed missing gunshot/explosion sounds.

    • 🐛Bug fixdirectional audio

      Improvements made to the binaural directional audio to increase accuracy.

      Binaural Audio fix

    • 🎯Behaviordefault outputSpeakers/AutoHeadphones

      Game audio now defaults to headphones on launch to ensure better sound positioning.

      Default setting change