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Hunter

GeneralPlayer · Mechanics · Movement · Combat · General · Survival · Progression
4 patcheslast touched 55mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Aug 21, 2019Nov 18, 2021Aug 21, 2019 — 1.0 Release Candidate Update notes - Part 2 +2 / -1 (cum +1)Sep 11, 2019 — Update 1.0.2 +1 / -0 (cum +2)Mar 9, 2021 — Update 1.5 - Bug Fixes and Known Issues +0 / -2 (cum 0)Nov 18, 2021 — Update 1.7 - Bug fixes and known Issues +2 / -0 (cum +2)
Zoom into one ability:6 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🐛Bug fixself-damagepossiblefixed

      Fixed an issue where players could damage themselves if a bolt or arrow shot into them.

      bugfix

    • 🐛Bug fixConduitburn statuspersistsstops

      Picking up a clue with Conduit now correctly stops the burning effect.

      bugfix

    • 🎯BehaviorJumpnoisesilentaudible

      Jumping while traversing horizontally is no longer silent, preventing movement exploits.

      exploit fix

    • 🐛Bug fixMeleestamina cost0intended

      Fixed a bug allowing two consecutive heavy melee attacks without consuming stamina.

      bugfix

  1. Sep 11, 2019·Update 1.0.2+1
    • 📊Numericburning damage taken while downed100%50%

      Hunters now take 50% less damage from fire while downed, increasing survivability during rescue attempts.

      Reduced burning damage taken while downed by half

    • NewSpectator Modekey bindingsAdded

      Players can now customize key bindings for spectator mode in the settings menu.

      Added customizable key binding options for spectator mode

    • 📊Numerichealth upgrade cost3/71/3 points

      Reduced upgrade points required to replenish health chunks (25hp now 1, 50hp now 3).

      Cheaper health

    • NewPing SystemcommunicationAdded

      Introduced a ping marker system to temporarily mark locations, objects, or enemies for teammates.

      Non-verbal coordination

    • 📊NumericHunter kill XP500250 XP

      XP reward for Hunter kills halved to better balance weapon unlocking between PvP and PvE.

      PvP/PvE balance

    • 🎯Behaviorburning interactionAdded

      Burning Hunters can now ignite AI, other Hunters, and flammable objects by proximity or contact.

      Fire spread

Hunter balance history — Hunt: Showdown 1896 · PatchDiff