Hunter
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixself-damagepossible→fixed
Fixed an issue where players could damage themselves if a bolt or arrow shot into them.
bugfix
- ▲🐛Bug fixConduitburn statuspersists→stops
Picking up a clue with Conduit now correctly stops the burning effect.
bugfix
- ▼🎯BehaviorJumpnoisesilent→audible
Jumping while traversing horizontally is no longer silent, preventing movement exploits.
exploit fix
- ▼🐛Bug fixMeleestamina cost0→intended
Fixed a bug allowing two consecutive heavy melee attacks without consuming stamina.
bugfix
- ▲📊Numericburning damage taken while downed100%→50%
Hunters now take 50% less damage from fire while downed, increasing survivability during rescue attempts.
Reduced burning damage taken while downed by half
- ≈✨NewSpectator Modekey bindings—→Added
Players can now customize key bindings for spectator mode in the settings menu.
Added customizable key binding options for spectator mode
- ▲📊Numerichealth upgrade cost3/7→1/3 points
Reduced upgrade points required to replenish health chunks (25hp now 1, 50hp now 3).
Cheaper health
- ▲✨NewPing Systemcommunication—→Added
Introduced a ping marker system to temporarily mark locations, objects, or enemies for teammates.
Non-verbal coordination
- ▼📊NumericHunter kill XP500→250 XP
XP reward for Hunter kills halved to better balance weapon unlocking between PvP and PvE.
PvP/PvE balance
- ≈🎯Behaviorburning interaction—→Added
Burning Hunters can now ignite AI, other Hunters, and flammable objects by proximity or contact.
Fire spread