A hotfix focusing on physics stability, specifically reducing 'snagging' in the damage model and refining tire/surface interactions.
▲Buffs3
- Damage Model
- System-wide adjustment to how bodies retain contact, reducing the likelihood and severity of objects snagging on one another.
- Adjusted physics for concrete, chain link, ARMCO, and tire walls to prevent vehicles from getting stuck or bisecting walls.
- GT3 CarsTuned the new damage model specifically for GT3 cars to avoid excessive scraping when hitting curbs.
▼Nerfs1
- Daytona International Speedway (Road Course)Added slowdown penalties to the banked apron and adjusted cones to clarify safe usage areas.→Added
✚Bug fixes2
- Tire ModelFixed an issue where tires became unrealistically conditioned when driving over curbs and rumble strips.
- ReplaysFixed a bug where loading replays with maximum car types caused a 10-second dark screen void.
◆Other changes1
- GravelUpdated the soft surface model properties for gravel to improve simulation accuracy.
subjects affected (6)
tap to see balance history
Patch history
- →2026 Season 2 Patch 4 Hotfix 1 Release [2026.05.20.05]May 21, 2026 · 2d
- →2026 Season 1 Patch 1 Hotfix 1 Release Notes [2025.12.16.02]Dec 17, 2025 · 5mo
- →2025 Season 4 Patch 3 Hotfix 1 Release Notes [2025.10.17.01]Oct 21, 2025 · 7mo
- 2025 Season 3 Patch 4 Hotfix 1Aug 12, 2025 · 9mo+2→
- 2025 Season 3 Patch 3 Hotfix 1 Release Notes [2025.07.02.02]Jul 3, 2025 · 10mo−1→
- →2025 Season 3 Hotfix 1 [2025.06.10.04]Jun 11, 2025 · 11mo
- 2025 Season 1 Hotfix 2 Release Notes [2024.12.16.02]Dec 17, 2024 · 17mo+2→
- 2025 Season 1 Hotfix 1 Release Notes [2024.12.11.01]Dec 12, 2024 · 17mo+3→
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