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Towns

MapWorld · Navigation · Environment · NPCs · NPC · Faction
4 patcheslast touched 55mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Aug 21, 2015Dec 13, 2021Aug 21, 2015 — Upcoming v0.75 +0 / -0 (cum 0)Aug 27, 2015 — 0.75 update released +1 / -0 (cum +1)Mar 18, 2021 — Kenshi 1.0.52 (experimental) +1 / -0 (cum +2)Dec 13, 2021 — 1.0.55 +1 / -0 (cum +3)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Dec 13, 2021·1.0.55+1
    • 🎯Behaviorvisibility rangeclose rangemiles away

      Towns are now visible from a great distance instead of popping in, improving navigation and world immersion.

      Improved visibility

    • Newdistant town generationAdded

      Added a toggleable option to generate distant towns, which is disabled by default.

      New option

    • 🛠QoLrender distance

      Towns are now visible from a much greater distance, preventing them from popping into view suddenly.

  2. Aug 27, 2015·0.75 update released+1
    • 🎯Behaviorpopulationstaticregenerating

      Town populations now slowly regenerate when residents die, allowing for dynamic town strength based on NPC casualties.

      Town populations now slowly regenerate after deaths, though killing many NPCs still weakens the town.

    • 🛠QoLmap tooltipAdded

      Brought back the town info tooltip on the map screen to show population information.

      Restores visibility of town population on the map.

  3. Aug 21, 2015·Upcoming v0.75
    • Newpopulation regenerationAdded

      Town populations now slowly regenerate, though killing many affiliated NPCs will temporarily weaken the town.

      Towns now replenish residents.

Towns balance history — Kenshi · PatchDiff