Adventure Mode
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorskill gem gains—→Improved
Skill gem acquisition rates have been increased, accelerating character progression in Adventure Mode.
Improved skill gem gains in Adventure Mode.
- ≈🐛Bug fixhero positioning
Fixed an issue where heroes would randomly shuffle positions during Adventure Mode.
Potentially fixed heroes shuffling positions in Adventure mode.
- ≈🐛Bug fixgem reporting
Corrected a UI bug where the end-of-run summary showed more skill gems than were actually earned.
Fixed skill gems over reported at end of Adventure mode.
- ≈🐛Bug fixresults screen
The results screen now correctly appears after a defeat in Adventure Mode.
Fixed Adventure results not showing up on a defeat.
- ▲🎯Behaviorultimate chargeReset→Persistent
Heroes now retain their ultimate charge between Adventure maps, allowing for more strategic use of powerful abilities.
Charge kept between maps
- ▲📊Numerichero price scaling—→Decreased gold
Reduced the cost scaling for heroes in Adventure mode, making it easier to expand the party.
Cheaper heroes
- ▼📊Numericdifficulty scaling—→Increased
Slightly increased general difficulty scaling to maintain challenge.
Slightly harder
- ▲📊Numericenemy health scaling—→Decreased HP
Slightly decreased enemy health scaling at high waves to prevent combat from becoming too tedious.
Easier high waves