Patch 1.03 focuses on performance optimizations for AoE effects, quality-of-life improvements for Adventure mode, and several critical bug fixes for keystones and targeting.
▲Buffs6
- Amplified Spells
- Amplified Spells:Amplified Spells now increases the duration of spells, providing more utility from spell effects.→Added
- Amplified Spells:Amplified Spells now increases the area of effect for spells, allowing for better crowd control and damage coverage.→Added
- DuelistDuelist now correctly targets living enemies instead of focusing on dead ones, improving overall DPS efficiency.
- Adventure Mode
- Heroes now retain their ultimate charge between Adventure maps, allowing for more strategic use of powerful abilities.Reset→Persistent
- Reduced the cost scaling for heroes in Adventure mode, making it easier to expand the party.→Decreased gold
- Slightly decreased enemy health scaling at high waves to prevent combat from becoming too tedious.→Decreased HP
▼Nerfs2
- Heroic RegenerationHeroic Regeneration:Fixed a bug where Heroic Regeneration was incorrectly applying to enemies, preventing unintended enemy healing.All→Heroes Only
- Adventure ModeSlightly increased general difficulty scaling to maintain challenge.→Increased
✚Bug fixes2
- General System
- Fixed an issue that allowed players to bypass keystones.→Fixed
- Resolved issues where enemies would get stuck or fail to spawn correctly.→Fixed
◆Other changes2
- General System
- Overhauled AoE handling to significantly improve performance, especially for high-frequency effects like Critical Blasts.
- Party members now appear smaller and transparent when moving a hero, improving visual clarity of the active selection.→Transparent
subjects affected (5)
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Patch history
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