A small maintenance update focusing on stability, performance, and UI clarity, including new glossary entries for combat mechanics.

Legionbound
Turn a handful of heroes into a massive legion! Legionbound is a casual retro RPG autobattler where you recruit heroes, discover class synergies, forge powerful Ascensions, and battle through hordes of enemies across replayable roguelite runs.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch 1.054 focuses on stability and performance improvements, alongside a temporary disable of boss healing passives.
- Generalstability
Fixed a crash occurring when enemies with the Confusion status also possessed the thorns modifier.
- GeneralIdolrerolling
Fixed an issue where rerolling Idols in idle mode was not functioning correctly.
- Generalpause function
Fixed the space bar failing to pause the game when set to the lowest speed setting.
Patch 1.053 introduces scaling adjustments for high waves, removes the limit on simultaneous ultimates, and rebalances gauge gain for Ninja, Bard, and Cleric.
- Generalstatus effects display—→Added
Current status effects are now visible on the character sheet.
- Generalspell targeting—→Improved
Improved the reliability of targeting bosses when using spells.
- GeneralUltimatessimultaneous limitLimited→Removed
Removed the limitation on simultaneous ultimates, allowing multiple ultimates to be active at once.
- BardPassiveUlt Gauge gain5% max→5% needed
Bard Passive now gains 5% of the remaining Ult Gauge needed rather than 5% of the total max, slowing down ultimate charging as the gauge fills.
- False Idolsmodifier skills—→Added
Added two missing modifier skills to the False Idols keystone, completing the skill set.
- +2 more
Patch 1.04 focuses on stability and bug fixes, primarily addressing Adventure Mode progression and roster generation errors.
- Adventure Modehero positioning
Fixed an issue where heroes would randomly shuffle positions during Adventure Mode.
- Adventure Modegem reporting
Corrected a UI bug where the end-of-run summary showed more skill gems than were actually earned.
- Adventure Moderesults screen
The results screen now correctly appears after a defeat in Adventure Mode.
- Keystonesacquisition
Removed an exploit that allowed players to obtain extra Keystones.
- Enemiesstability
Resolved an issue where enemies would stop moving or attacking due to stat overflow.
- +2 more
- Adventure Modeskill gem gains—→Improved
Skill gem acquisition rates have been increased, accelerating character progression in Adventure Mode.
- Aurasarea consistency
Aura boundaries have been standardized to ensure consistent application of effects.
- General Statsminimum valueNegative→0
Stats and HP are now clamped to a minimum of 0, preventing negative value bugs.
Patch 1.03 focuses on performance optimizations for AoE effects, quality-of-life improvements for Adventure mode, and several critical bug fixes for keystones and targeting.
- Heroic RegenerationHeroic RegenerationtargetAll→Heroes Only
Fixed a bug where Heroic Regeneration was incorrectly applying to enemies, preventing unintended enemy healing.
- General Systemkeystone bypass—→Fixed
Fixed an issue that allowed players to bypass keystones.
- General Systemenemy spawning—→Fixed
Resolved issues where enemies would get stuck or fail to spawn correctly.
- Adventure Modeultimate chargeReset→Persistent
Heroes now retain their ultimate charge between Adventure maps, allowing for more strategic use of powerful abilities.
- Amplified SpellsAmplified Spellsduration—→Added
Amplified Spells now increases the duration of spells, providing more utility from spell effects.
- Amplified SpellsAmplified Spellsaffected area—→Added
Amplified Spells now increases the area of effect for spells, allowing for better crowd control and damage coverage.
- Duelisttargeting
Duelist now correctly targets living enemies instead of focusing on dead ones, improving overall DPS efficiency.
- General SystemAoE performance
Overhauled AoE handling to significantly improve performance, especially for high-frequency effects like Critical Blasts.
Patch 1.02 focuses on critical bug fixes regarding achievement tracking, progression loss, and general gameplay stability.
- General GameplayIdle Mode unlock—→Fixed
Players can now correctly unlock Idle Mode by completing a Daily Run.
- General GameplaySkill Points
Fixed a bug where players lost skill points after resetting their skill tree following a hotfix.
- General GameplayHero Retention—→Fixed
Fixed an issue where ascending at the end of an adventure battle could cause the player to lose their hero.
- General GameplayLanguage ShortcutF12→Fixed
Fixed an issue where pressing F12 (intended for screenshots) would change the game language.
- AchievementsSavior damage requirement500,000→1,000,000,000
The Savior achievement now correctly tracks up to 1 billion damage instead of 500,000.
- +1 more
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+6/-1▲ +51w ago
General
GeneralSystem · UI · PerformanceHigher difficulty at endgame, but more powerful ultimate interactions and bug fixes.
- ⚙️+4/-1▲ +33w ago
Adventure Mode
GeneralProgression · Game Mode · EconomyBetter economy and ultimate management, balanced by higher base difficulty.
- ⚙️+4/-0▲ +43w ago
General Gameplay
GeneralSystem · BugfixesSignificant stability improvements and restoration of lost progression/mechanics.
- ⚡+2/-0▲ +23w ago
Amplified Spells
SkillSpell · UtilitySignificantly more versatile by scaling both duration and area.
- ⚙️+0/-1▼ -12w ago
Bosses
GeneralEnemy · BossBosses are temporarily easier to kill due to lack of healing.
- 🦸+0/-1▼ -12w ago
Ninja
HeroAgility · DPSSlower action gauge regeneration.
- 🦸+0/-1▼ -12w ago
Bard
HeroSupport · BuffSlower ultimate charging.
- ⚡+1/-0▲ +12w ago
False Idols
SkillKeystone · ModifierMore options and completeness for the keystone.
- ⚙️+0/-1▼ -13w ago
Keystones
GeneralProgression · ExploitRemoved unintended power gain from Keystone exploit.
- 🦸+1/-0▲ +13w ago
Duelist
HeroMelee · DPSMore reliable damage output due to fixed targeting AI.
- ⚡+0/-1▼ -13w ago
Heroic Regeneration
SkillKeystone · SustainCorrects a bug that inadvertently helped enemies.
- 🦸+0/-0≈ 02w ago
Cleric
HeroHealer · SupportChanged gauge scaling; potentially faster early charge but slower finish.
- ⚡+0/-0≈ 02w ago
Shop Coupon
SkillKeystone · EconomyBetter visual feedback.
- ⚙️+0/-0≈ 03w ago
Auras
GeneralMechanic · BuffsMore predictable aura behavior.
- ⚙️+0/-0≈ 03w ago
General Stats
GeneralSystem · CombatPrevents game-breaking negative stat values.
- ⚙️+0/-0≈ 03w ago
Enemies
GeneralAI · CombatEnemies are now more reliable and less likely to freeze.
- ⚙️+0/-0≈ 03w ago
Shop
GeneralEconomy · RosterCorrected shop generation logic.
- ⚙️+0/-0≈ 03w ago
Roster
GeneralUI · RosterCleaned up roster naming errors.
- ⚙️+0/-0≈ 03w ago
General System
GeneralEngine · UI · BugfixSmoother performance and fewer game-breaking bugs.
- ⚙️+0/-0≈ 03w ago
Achievements
GeneralProgression · MetaAchievement tracking and descriptions are now accurate.
Top abilities tweaked
Most-touched abilities across all patches