Update 0.5.0.2 focuses on health pool redistribution, weapon damage buffs to compensate for health changes, and significant adjustments to the revive mechanic to increase combat pressure.
- Runnerbase health100→120 hp
Base health increased from 100 to 120 hp, shifting more of the effective health pool away from shields.
- Long Shotdamage—→+11%
Damage increased by 11%, allowing it to still one-shot base-shield Runners with a headshot.
- Overrun ARdamage—→+10%
Damage increased by 10% to maintain effectiveness against higher health pools.
- Black MarketCyberAcme Kitsavailable kits5→15 units
Increased the number of CyberAcme sponsored kits available per reset from 5 to 15.
- RunnerStandard (Grey) Shieldshield hp25→20 hp
Standard shield health reduced from 25 to 20 hp.
- RunnerEnhanced (Green) Shieldshield hp50→40 hp
Enhanced shield health reduced from 50 to 40 hp.
- RunnerDeluxe (Blue) Shieldshield hp75→60 hp
Deluxe shield health reduced from 75 to 60 hp.
- RunnerSuperior (Purple) Shieldshield hp100→80 hp
Superior shield health reduced from 100 to 80 hp.
- RunnerPrestige (Gold) Shieldshield hp100→80 hp
Prestige shield health reduced from 100 to 80 hp.
- +2 more
