Update 0.5.0.2 focuses on health pool redistribution, weapon damage buffs to compensate for health changes, and significant adjustments to the revive mechanic to increase combat pressure.
▲Buffs4
- RunnerBase health increased from 100 to 120 hp, shifting more of the effective health pool away from shields.100→120 hp
- Long ShotDamage increased by 11%, allowing it to still one-shot base-shield Runners with a headshot.→+11% %
- Overrun ARDamage increased by 10% to maintain effectiveness against higher health pools.→+10% %
- Black MarketCyberAcme Kits:Increased the number of CyberAcme sponsored kits available per reset from 5 to 15.5→15 units
▼Nerfs7
- Runner
- Standard (Grey) Shield:Standard shield health reduced from 25 to 20 hp.25→20 hp
- Enhanced (Green) Shield:Enhanced shield health reduced from 50 to 40 hp.50→40 hp
- Deluxe (Blue) Shield:Deluxe shield health reduced from 75 to 60 hp.75→60 hp
- Superior (Purple) Shield:Superior shield health reduced from 100 to 80 hp.100→80 hp
- Prestige (Gold) Shield:Prestige shield health reduced from 100 to 80 hp.100→80 hp
- Revive:Interaction progress for reviving fully killed crew members now decays in 3 seconds instead of 180.180→3 s
- Revive:Runners now revive with only 30% health instead of 100% after being fully killed.100%→30% %
✚Bug fixes1
- User InterfacePlayer Tooltips:Fixed an issue where Bungie IDs were not showing correctly in player tooltips.
◆Other changes1
- PC ControlsRemoved mouse magnetism and aim adhesion on PC, including the toggle setting.Enabled→Removed
subjects affected (6)
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