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Runner

GeneralPlayer · Health · Survival
1 patcheslast touched 12mo ago-6

Power trajectory

Up = buffed, down = nerfed
-60Apr 30, 2025Apr 30, 2025Apr 30, 2025 — Marathon Closed Alpha Update 0.5.0.2 +1 / -7 (cum -6)
Zoom into one ability:7 abilities tracked
Filter by change type:1 types in this subject

Patch history

    • 📊Numericbase health100120 hp

      Base health increased from 100 to 120 hp, shifting more of the effective health pool away from shields.

      Increased base health to reduce the relative power gap between shield tiers.

    • 📊NumericStandard (Grey) Shieldshield hp2520 hp

      Standard shield health reduced from 25 to 20 hp.

      Reducing shield tiers to make 'punching upwards' more viable.

    • 📊NumericEnhanced (Green) Shieldshield hp5040 hp

      Enhanced shield health reduced from 50 to 40 hp.

      Reducing shield tiers to make 'punching upwards' more viable.

    • 📊NumericDeluxe (Blue) Shieldshield hp7560 hp

      Deluxe shield health reduced from 75 to 60 hp.

      Reducing shield tiers to make 'punching upwards' more viable.

    • 📊NumericSuperior (Purple) Shieldshield hp10080 hp

      Superior shield health reduced from 100 to 80 hp.

      Reducing shield tiers to make 'punching upwards' more viable.

    • 📊NumericPrestige (Gold) Shieldshield hp10080 hp

      Prestige shield health reduced from 100 to 80 hp.

      Reducing shield tiers to make 'punching upwards' more viable.

    • 📊NumericReviveinteraction decay1803 s

      Interaction progress for reviving fully killed crew members now decays in 3 seconds instead of 180.

      Increases pressure on teams to commit to revives.

    • 📊NumericReviverevive health100%30%

      Runners now revive with only 30% health instead of 100% after being fully killed.

      Prevents fully revived players from returning at full strength immediately.