Runner
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericbase health100→120 hp
Base health increased from 100 to 120 hp, shifting more of the effective health pool away from shields.
Increased base health to reduce the relative power gap between shield tiers.
- ▼📊NumericStandard (Grey) Shieldshield hp25→20 hp
Standard shield health reduced from 25 to 20 hp.
Reducing shield tiers to make 'punching upwards' more viable.
- ▼📊NumericEnhanced (Green) Shieldshield hp50→40 hp
Enhanced shield health reduced from 50 to 40 hp.
Reducing shield tiers to make 'punching upwards' more viable.
- ▼📊NumericDeluxe (Blue) Shieldshield hp75→60 hp
Deluxe shield health reduced from 75 to 60 hp.
Reducing shield tiers to make 'punching upwards' more viable.
- ▼📊NumericSuperior (Purple) Shieldshield hp100→80 hp
Superior shield health reduced from 100 to 80 hp.
Reducing shield tiers to make 'punching upwards' more viable.
- ▼📊NumericPrestige (Gold) Shieldshield hp100→80 hp
Prestige shield health reduced from 100 to 80 hp.
Reducing shield tiers to make 'punching upwards' more viable.
- ▼📊NumericReviveinteraction decay180→3 s
Interaction progress for reviving fully killed crew members now decays in 3 seconds instead of 180.
Increases pressure on teams to commit to revives.
- ▼📊NumericReviverevive health100%→30%
Runners now revive with only 30% health instead of 100% after being fully killed.
Prevents fully revived players from returning at full strength immediately.