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Buildings

GeneralConstruction · Customization · Management · Base Building · Economy
7 patcheslast touched 16mo ago▲ +10

Power trajectory

Up = buffed, down = nerfed
0+10Sep 19, 2020Feb 17, 2025Sep 19, 2020 — Hotfix to v0.1.0.4. - September 19th, 2020 +1 / -0 (cum +1)Sep 20, 2020 — Update to v0.1.0.6 - September 20th, 2020 +1 / -0 (cum +2)Oct 5, 2021 — Update to v1.0.0.7 - PUBLIC STAGING +3 / -0 (cum +5)Apr 22, 2022 — Hotfix to v1.3.0.6. +2 / -0 (cum +7)Jan 22, 2024 — Patch 2.0.1.1 on the Public Branch +1 / -0 (cum +8)Jul 5, 2024 — Patch 2.1.0.9 on the Public Branch +1 / -0 (cum +9)Feb 17, 2025 — Patch 2.3.0.4 on the Public Branch +1 / -0 (cum +10)
Zoom into one ability:5 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • NewdecorationAdded

      Players can now decorate external walls in most buildings, allowing for greater visual customization.

      External walls

    • Newmanagement modesAdded

      Added seasonal and annual building management modes in the main building tab for better resource control.

      Added seasonal and annual management options

    • 🎯BehaviortaxAppliedNo tax gold

      Buildings without a built foundation are no longer subject to taxes.

      behavior

  1. Apr 22, 2022·Hotfix to v1.3.0.6.+2
    • Newupgrade availabilityAdded

      Non-residential buildings can now have their modules upgraded, allowing for better efficiency in utility structures.

      Added

    • 📊Numericconstruction costReduced

      Costs for several building modules have been reduced, making expansion more affordable.

      Updated

    • 📊NumericBiggest Housetechnology cost75001500

      The largest house now requires significantly less technology to build, making late-game housing more accessible.

      Reduced tech requirement significantly.

    • 📊NumericFarm Development Stagebuilding limitIncreased

      Increased the building limit for the Farm Development Stage, allowing for larger farm expansions.

      Increased the limit of buildings allowed.

    • 🐛Bug fixBuilder's HutvisibilityHiddenVisible

      Fixed a bug where the Builder's Hut was not visible in the Technology tab.

      Fixed visibility in Technology tab.

    • 🎯Behaviorplacement rangerestrictedimproved

      Improved building placement logic to allow structures to be placed closer to water sources.

      Building closer to water now possible

    • 🐛Bug fixfurniture duplication

      Fixed a bug that allowed furniture to be duplicated within buildings.

    • 🎯BehaviorNPC Worktool requirementRequiredDisabled

      Temporarily disabled the requirement for tools in buildings to ensure NPCs can continue working without interruption.