Buildings
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨Newdecoration—→Added
Players can now decorate external walls in most buildings, allowing for greater visual customization.
External walls
- ▲✨Newmanagement modes—→Added
Added seasonal and annual building management modes in the main building tab for better resource control.
Added seasonal and annual management options
- ▲🎯BehaviortaxApplied→No tax gold
Buildings without a built foundation are no longer subject to taxes.
behavior
- ▲✨Newupgrade availability—→Added
Non-residential buildings can now have their modules upgraded, allowing for better efficiency in utility structures.
Added
- ▲📊Numericconstruction cost—→Reduced
Costs for several building modules have been reduced, making expansion more affordable.
Updated
- ▲📊NumericBiggest Housetechnology cost7500→1500
The largest house now requires significantly less technology to build, making late-game housing more accessible.
Reduced tech requirement significantly.
- ▲📊NumericFarm Development Stagebuilding limit—→Increased
Increased the building limit for the Farm Development Stage, allowing for larger farm expansions.
Increased the limit of buildings allowed.
- ▲🐛Bug fixBuilder's HutvisibilityHidden→Visible
Fixed a bug where the Builder's Hut was not visible in the Technology tab.
Fixed visibility in Technology tab.
- ▲🎯Behaviorplacement rangerestricted→improved
Improved building placement logic to allow structures to be placed closer to water sources.
Building closer to water now possible
- ≈🐛Bug fixfurniture duplication
Fixed a bug that allowed furniture to be duplicated within buildings.
- ▲🎯BehaviorNPC Worktool requirementRequired→Disabled
Temporarily disabled the requirement for tools in buildings to ensure NPCs can continue working without interruption.