Multiplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixBuilder's Hut management
Fixed an issue where clients were unable to manage the Builder's Hut.
Fixed client access
- ▲🐛Bug fixInventory Transfer
Resolved a potential client disconnect when using the 'Transfer All' inventory option.
Fixed disconnects
- ▲🐛Bug fixField State
Field states now update correctly for clients in the management tab.
Fixed sync
- ▲🐛Bug fixSkill Points
Available skill points now update correctly after being spent by a client.
Fixed sync
- ▲🐛Bug fixTrader Money
Traders' money now updates correctly on the client side after selling an item.
Fixed sync
- ≈🐛Bug fixSync—→Fixed
Fixed various client issues including stick pickup, marriage events, and newborn child selection loops.
bugfix
- ≈🔁ReworkCombatEnabled→Disabled
Disabled combat state between players to prevent friendly fire.
rework
- ▲🛠QoLNetwork—→Optimized
Network optimizations for items lying around the map to reduce lag.
quality
- ▲🐛Bug fixClient Initialization
Fixed an issue where clients with high latency or packet loss would get stuck during initialization.
Stability fix
- ▲🐛Bug fixCustom NamingClient PermissionsBroken→Fixed
Clients can now correctly give custom names to animals, buildings, and fields.
Functionality fix
- ▲🐛Bug fixMount InteractionWeight UpdateIncorrect→Correct
Fixed weight update issues when clients transfer items to mounts via interaction or inventory.
Inventory fix
- ▲🐛Bug fixSession ManagementHouse AssignmentBlocked→Fixed
Fixed a bug where a leaving client's presence in a house blocked reassignment after they rejoined.
Reassignment fix
- ≈🐛Bug fixSession Reassignment
Fixed a bug where a client leaving a session left a ghost entity in their assigned house, blocking reassignment upon rejoining.
- ≈🐛Bug fixCustom Naming
Fixed an issue where clients were unable to successfully give custom names to animals, buildings, and fields.
- ≈🐛Bug fixConnection Stability
Fixed a crash/hang during initialization for clients experiencing high latency or packet loss.
- ≈🎯BehaviorSeason Skip Bedding
Players now wake up in the same bed after a season skip, preventing accidental teleportation when sleeping in non-owned houses.
- ▲🐛Bug fixdialogue stability
Fixed an issue where high latency caused dialogues to get stuck on empty windows for clients.
bugfix
- ▼🐛Bug fixNPC flirting
Fixed a bug allowing clients to flirt indefinitely or bypass gift limits via game reloads.
bugfix
- ▲🐛Bug fixweight synchronization
Player weight now correctly updates for clients when buying, selling, or transferring items.
bugfix
- ▲🐛Bug fixbuilding upgrades
Fixed a bug where building materials from client upgrades were incorrectly given to the host.
bugfix
- ▲🐛Bug fixbuilding management
Clients can now manage items from all levels of a building, not just the first level.
bugfix
- ≈🐛Bug fixcharacter appearance
Fixed a bug where custom character appearances failed to load after loading a save in multiplayer.
bugfix
- ≈🐛Bug fixdeath screennone→Heir Name
Corrected the death screen to properly display the heir's name instead of 'none'.
bugfix
- ▲🐛Bug fixlivestock purchase
Fixed an issue preventing clients from purchasing bulls and calves.
bugfix
- ≈🐛Bug fixdata integrity
Fixed a bug that caused client data removal upon disconnecting from a session.
bugfix
- ≈🐛Bug fixstability
Fixed a physics-related crash that occurred for clients when loading dropped items.
bugfix
- ≈🐛Bug fixstatus effects
Fixed an issue where effects like drunkenness and potions didn't update correctly for host and client during day skips.
Day skip sync
- ≈🐛Bug fixcamera shake
Fixed camera shakes triggering for the host even when they were far away from the source.
Host distance
- ≈🐛Bug fixinteraction
Prevented multiple players from interacting with the same skinned animal or interacting with a body being removed.
Skinned animals
- ≈🐛Bug fixquest tracking
Fixed a bug where the host's tracked quest was automatically tracked by the client upon joining.
Client join
- ≈🐛Bug fixtrading
Fixed money not updating on the trader's side when the host buys items.
Host money update
- ≈🐛Bug fixGateresource usage
Fixed an issue where clients did not consume resources server-side when building a gate.
Client building
- ≈🎨VisualGateplacement visualRed→Correct
Fixed gates appearing red for clients even when they could be placed.
Client placement
- ≈🐛Bug fixreplication
Fixed weather and temperature replication between clients.
bugfix
- ≈🎯Behaviorseason skip
Optimized network performance during season skips and client joins to prevent disconnections.
optimization
- ≈🐛Bug fixdialogue
Fixed clients getting stuck in empty dialogues or opening multiple dialogues simultaneously.
bugfix