PatchDiff
gamesnewsabout

Multiplayer

GeneralCo-op · Network · Bugfix · Client · System · Stability · Coop
9 patcheslast touched 15mo ago▲ +14

Power trajectory

Up = buffed, down = nerfed
0+14Dec 15, 2023Mar 4, 2025Dec 15, 2023 — Update 2.0.0.3 on the Test Branch +0 / -0 (cum 0)Dec 18, 2023 — Patch 2.0.0.3a on the Test Branch +0 / -0 (cum 0)Dec 23, 2023 — Patch 2.0.0.5b on the Public Branch +0 / -0 (cum 0)Jan 17, 2024 — Patch 2.0.1.0 on the Public Branch +1 / -0 (cum +1)Feb 2, 2024 — Patch 2.0.1.5 on the Public Branch +4 / -1 (cum +4)Feb 16, 2024 — Patch 2.0.1.9 on the Test Branch +0 / -0 (cum +4)Feb 21, 2024 — Patch 2.0.2.1 on the Public Branch +4 / -0 (cum +8)Dec 6, 2024 — Patch 2.2.0.7 on the Test Branch +1 / -0 (cum +9)Mar 4, 2025 — Patch 2.3.0.7 on the Public Branch +5 / -0 (cum +14)
Zoom into one ability:5 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 🐛Bug fixBuilder's Hut management

      Fixed an issue where clients were unable to manage the Builder's Hut.

      Fixed client access

    • 🐛Bug fixInventory Transfer

      Resolved a potential client disconnect when using the 'Transfer All' inventory option.

      Fixed disconnects

    • 🐛Bug fixField State

      Field states now update correctly for clients in the management tab.

      Fixed sync

    • 🐛Bug fixSkill Points

      Available skill points now update correctly after being spent by a client.

      Fixed sync

    • 🐛Bug fixTrader Money

      Traders' money now updates correctly on the client side after selling an item.

      Fixed sync

    • 🐛Bug fixSyncFixed

      Fixed various client issues including stick pickup, marriage events, and newborn child selection loops.

      bugfix

    • 🔁ReworkCombatEnabledDisabled

      Disabled combat state between players to prevent friendly fire.

      rework

    • 🛠QoLNetworkOptimized

      Network optimizations for items lying around the map to reduce lag.

      quality

    • 🐛Bug fixClient Initialization

      Fixed an issue where clients with high latency or packet loss would get stuck during initialization.

      Stability fix

    • 🐛Bug fixCustom NamingClient PermissionsBrokenFixed

      Clients can now correctly give custom names to animals, buildings, and fields.

      Functionality fix

    • 🐛Bug fixMount InteractionWeight UpdateIncorrectCorrect

      Fixed weight update issues when clients transfer items to mounts via interaction or inventory.

      Inventory fix

    • 🐛Bug fixSession ManagementHouse AssignmentBlockedFixed

      Fixed a bug where a leaving client's presence in a house blocked reassignment after they rejoined.

      Reassignment fix

    • 🐛Bug fixSession Reassignment

      Fixed a bug where a client leaving a session left a ghost entity in their assigned house, blocking reassignment upon rejoining.

    • 🐛Bug fixCustom Naming

      Fixed an issue where clients were unable to successfully give custom names to animals, buildings, and fields.

    • 🐛Bug fixConnection Stability

      Fixed a crash/hang during initialization for clients experiencing high latency or packet loss.

    • 🎯BehaviorSeason Skip Bedding

      Players now wake up in the same bed after a season skip, preventing accidental teleportation when sleeping in non-owned houses.

    • 🐛Bug fixdialogue stability

      Fixed an issue where high latency caused dialogues to get stuck on empty windows for clients.

      bugfix

    • 🐛Bug fixNPC flirting

      Fixed a bug allowing clients to flirt indefinitely or bypass gift limits via game reloads.

      bugfix

    • 🐛Bug fixweight synchronization

      Player weight now correctly updates for clients when buying, selling, or transferring items.

      bugfix

    • 🐛Bug fixbuilding upgrades

      Fixed a bug where building materials from client upgrades were incorrectly given to the host.

      bugfix

    • 🐛Bug fixbuilding management

      Clients can now manage items from all levels of a building, not just the first level.

      bugfix

    • 🐛Bug fixcharacter appearance

      Fixed a bug where custom character appearances failed to load after loading a save in multiplayer.

      bugfix

    • 🐛Bug fixdeath screennoneHeir Name

      Corrected the death screen to properly display the heir's name instead of 'none'.

      bugfix

    • 🐛Bug fixlivestock purchase

      Fixed an issue preventing clients from purchasing bulls and calves.

      bugfix

    • 🐛Bug fixdata integrity

      Fixed a bug that caused client data removal upon disconnecting from a session.

      bugfix

    • 🐛Bug fixstability

      Fixed a physics-related crash that occurred for clients when loading dropped items.

      bugfix

    • 🐛Bug fixstatus effects

      Fixed an issue where effects like drunkenness and potions didn't update correctly for host and client during day skips.

      Day skip sync

    • 🐛Bug fixcamera shake

      Fixed camera shakes triggering for the host even when they were far away from the source.

      Host distance

    • 🐛Bug fixinteraction

      Prevented multiple players from interacting with the same skinned animal or interacting with a body being removed.

      Skinned animals

    • 🐛Bug fixquest tracking

      Fixed a bug where the host's tracked quest was automatically tracked by the client upon joining.

      Client join

    • 🐛Bug fixtrading

      Fixed money not updating on the trader's side when the host buys items.

      Host money update

    • 🐛Bug fixGateresource usage

      Fixed an issue where clients did not consume resources server-side when building a gate.

      Client building

    • 🎨VisualGateplacement visualRedCorrect

      Fixed gates appearing red for clients even when they could be placed.

      Client placement

    • 🐛Bug fixreplication

      Fixed weather and temperature replication between clients.

      bugfix

    • 🎯Behaviorseason skip

      Optimized network performance during season skips and client joins to prevent disconnections.

      optimization

    • 🐛Bug fixdialogue

      Fixed clients getting stuck in empty dialogues or opening multiple dialogues simultaneously.

      bugfix