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Jax

HeroGrappler · Power
3 patcheslast touched 74mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Oct 8, 2019May 26, 2020Oct 8, 2019 — [10/8/19] PC Patch Notes +1 / -1 (cum 0)Mar 17, 2020 — [3/17/20] PC Patch Notes +1 / -1 (cum 0)May 26, 2020 — [5/26/20] May PC Patch Notes +2 / -1 (cum +1)
Zoom into one ability:6 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 📊NumericBoot Kampdamage3050

      Boot Kamp now deals more damage.

      Increased damage.

    • 📊NumericSleep, Bitchdamage10090

      Sleep, Bitch now deals slightly less damage.

      Decreased damage.

    • NewLethal Claparmor breakAdded

      Lethal Clap now breaks armor and has improved recovery on success.

      Now breaks armor and recovers faster if armor is broken.

  1. Mar 17, 2020·[3/17/20] PC Patch Notes+1-1
    • 🎯BehaviorGur-Kneehit advantagevariableuniform

      Gur-Knee no longer has different hit advantage when hitting standing versus ducking opponents.

      Standardized advantage regardless of opponent stance.

    • 📊NumericRipped Amplifiedrecovery4-6 faster frames

      Ripped Amplified recovers 4 frames faster on hit and 6 frames faster on miss.

      Faster recovery on hit and miss.

    • 📊NumericRipped Amplifiedblockstun-4-8 frames

      Ripped Amplified is now -8 on block, making it more punishable than the previous -4.

      More punishable on block.

  2. Oct 8, 2019·[10/8/19] PC Patch Notes+1-1
    • 📊NumericLethal Clapstartup1514 frames

      Lethal Clap is now slightly faster and recovers more quickly.

      Lethal Clap starts up in 14 frames (was 15) and recovers 5 frames faster.

    • 📊NumericRight To Bear Armsstartup1621 frames

      The opening hit of Right To Bear Arms is significantly slower.

      Right To Bear Arms first hit starts up in 21 frames (was 16).

Jax balance history — Mortal Kombat 11 · PatchDiff