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Mortal Kombat 11
Mortal Kombat 11
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NetherRealm Studios, QLOC, Shiver · Warner Bros. Games, Warner Bros. Interactive Entertainment·$49.99
Mar 17, 2020 · 77mo ago

[3/17/20] PC Patch Notes

AI summary1mo

A comprehensive update focusing on frame data adjustments, Krushing Blow requirement fixes, and significant Practice Mode enhancements, alongside a temporary disabling of 60 FPS mode for stability.

Buffs15

  • GeneralIncreased the button input buffer when exiting a block hit reaction from 2 to 5 frames, making inputs more lenient.25 frames
  • Jade
    • Wiggle Stick:Wiggle Stick can now be 2in1 cancelled if the first or second attack hits, even if the last attack misses.restrictedallowed
    • Blazing Nitro Kick:Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed.resets on missno reset
  • JaxRipped Amplified:Ripped Amplified recovers 4 frames faster on hit and 6 frames faster on miss.4-6 faster frames
  • Kotal Kahn
    • Heavy Blade:Heavy Blade now starts up 1 frame faster and can now be 2in1 cancelled.-1 frames
    • Yeyecame Disk:Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normally blocked.+5 frames
  • Kitana
    • Edenian Strike:Edenian Strike now has 1 more frame of hitpause.+1 frames
    • Fan Toss Amplify:Fan Toss Amplify can now be delayed by up to 7 more frames.+7 frames
    • Royal Protection:Royal Protection now grants a stacking damage buff (up to 50%) for each successful projectile parry, lasting 10 seconds.050% %
    • Edenian Twist:Edenian Twist Krushing Blow now has an alternate requirement: triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.FB cooldownKounter/Punish Low
  • Kung LaoVortex:The reaction to Vortex no longer allows the opponent to Breakaway.Breakaway allowedNo Breakaway
  • Noob SaibotShadow Slide Amplified:Shadow Slide Amplified has a slightly increased hit region when the opponent is in a combo.Increased
  • SkarletScythe Slam:Scythe Slam (Away+Back Punch) now deals 20 more damage.+20 damage
  • SonyaEnergy Discharge:Energy Discharge Getup/Flawless Block now starts up in 11 frames (down from 13) and no longer has 2 frames of vulnerability.1311 frames
  • JokerKAPOW:KAPOW Krushing Blow is now +5 on hit, a massive improvement from -25.-25+5 frames

Nerfs9

  • GeneralGetup/Flawless Block Up+Front Kick:Getup/Flawless Block Up+Front Kick attacks no longer hit opponents from behind, except for Kung Lao, Sonya, and Geras.hits behindno hit behind
  • Geras
    • Dash Forward/Backward:Reduced the travel distance of Dash Forward and Dash Backward, limiting his gap-closing and retreat capabilities.Reduced
    • Sand Trap / Quick Sand:Increased the recovery on miss for Sand Trap and Quick Sand by 4 frames, making them riskier.+4 frames
  • Jacqui Briggs
    • Bionic Bounce:Directing Bionic Bounce Towards or Away now costs one bar of defensive meter.01 bar
    • Air Shrapnel Blast / Grenade Launcher / Prototype Rocket:Landing recovery frames for air attacks can no longer be circumvented when 2in1 cancelled from a Jump Attack.circumventablenot circumventable
  • JaxRipped Amplified:Ripped Amplified is now -8 on block, making it more punishable than the previous -4.-4-8 frames
  • Johnny Cage
    • Rising Star:Rising Star can no longer be Amplified when it is Flawless Blocked.alloweddisabled
    • Rising Star Amplified:Rising Star Amplified now costs one bar of both offensive and defensive meter if the move is blocked or misses.standard1 off + 1 def bar
  • KitanaFan Lift & Fan-Nado:Reduced combo damage scaling for Fan Lift & Fan-Nado; opponents can no longer Breakaway from the reaction.Reduced

Other changes6

  • General
    • Practice Mode:Added detailed Block Attack options (Fast, Delay, Late) and new Recording Slots for Kustom Getup/Reversal practice.Added
    • Added several new Brutalities for players to discover.Added
    • Nether Forge:Added new Nether Forge Recipes for players to discover.Added
    • 60 FPS Mode:Temporarily disabled 60 FPS mode to fix graphical glitches; Krypt, Menu, and Cinematics remain at 30 FPS.EnabledDisabled
  • JaxGur-Knee:Gur-Knee no longer has different hit advantage when hitting standing versus ducking opponents.variableuniform
  • Shao KahnWrath Hammer:Wrath Hammer Krushing Blow now triggers if Hammer Throw hits twice in a row.Hammer Throw x2

subjects affected (14)

tap to see balance history

How did this patch land?
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official notes
Mortal Kombat 11 · Mar 17, 2020

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Patch history

see all 30

  1. [12/11/20] PC Patch NotesDec 14, 2020 · 68mo

    General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.

    +411
  2. [11/17/2020] PC Patch NotesNov 17, 2020 · 69mo

    A comprehensive balance patch focusing on frame data adjustments for low attacks, general gameplay refinements to throw and block windows, and character-specific tuning to improve competitive fairness.

    +129
  3. [10/21/2020] PC Patch NotesOct 21, 2020 · 70mo

    Minor PC update focusing on King of the Hill stability, Krypt progression tracking, and a Kitana projectile fix.

    +2
  4. [9/29/20] PC Patch NotesSep 29, 2020 · 70mo

    PC-specific quality of life updates focusing on UI fixes, lobby stability, and the release of the Hallow's Eve Skin Pack.

    +3
  5. [9/15/20] PC Patch NotesSep 15, 2020 · 71mo

    PC patch focusing on UI navigation fixes, mouse input improvements, and addressing lobby issues in specific modes.

  6. [8/25/2020] PC Patch NotesAug 25, 2020 · 71mo

    A series of bug fixes and interaction corrections for various characters, primarily focusing on Krushing Blow triggers and move behavior.

    +51
  7. [6/16/20] PC Patch NotesJun 16, 2020 · 74mo

    PC-specific update focusing on Ultrawide support, input fixes, and Fatal Blow breakaway adjustments for several characters.

    +53
  8. [5/26/20] May PC Patch NotesMay 26, 2020 · 74mo

    A comprehensive PC update focusing on character balance, armor-breaking mechanics, and significant overhauls to the Augment system and Practice Mode.

    +375

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