A design update focusing on map accessibility and monster balancing, alongside numerous stability and bug fixes for combat and progression.
▲Buffs4
- MapThe map system has been reworked to provide a detailed map at the start of the game, improving navigation.Locked/Progressive→Available at start
- Tian-Huo Mutated Monsters
- Reduced health of several Tian-Huo mutated monsters to balance combat difficulty.→Reduced
- Tian-Huo monsters have been removed from the top floor of the Research center.Present→Removed
- DoubleAxeBlocking:Red projectiles, upon reflection, will no longer be blocked by the DoubleAxe mini-boss.Block reflected red projectiles→Cannot block reflected red projectiles
▼Nerfs1
- Player CombatCharged Strike:Fixed an issue where Charged Strike could bypass lasers, requiring more precise timing.Bypass→Blocked
✚Bug fixes4
- EiGongAttacks:Adjusted the hitbox size of EiGong's attacks for better accuracy and fairness.
- General
- Implemented file loading and saving fixes to prevent loss of game progress.
- Fixed an issue where items disappeared outside of field items; they now respawn correctly in old saves.
- Addressed an issue where Jade disappeared upon slaying the mini-boss; Jade will now respawn in old saves.
◆Other changes3
- MapItem Collection Bar:Item collection bar visibility remains tied to the acquisition of Shan-Hai chips.Unknown→Shan-Hai chips
- Shuigui SeriesAdjusted the turning behavior of Shuigui series mini-bosses for smoother movement.
- GeneralThe Ji Boss stage elevator now consistently starts on the ground floor.→Ground floor
subjects affected (7)
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Patch history
- [953572b] Patch NotesNov 4, 2025 · 8mo
Engine update to Unity 2022.3.62f2 for security and stability, alongside various bug fixes for visuals, dialogue, and gameplay progression.
+3→ - →[7c478ba3] Patch NotesFeb 19, 2025 · 17mo
Minor quality-of-life updates focusing on colorblind accessibility and menu localization.
- →[49a1a4dc] Update NotesFeb 12, 2025 · 17mo
Added a colorblind accessibility mode and fixed a critical save corruption bug occurring after the true ending.
- →[1801f2b7] Patch NotesJan 16, 2025 · 18mo
A minor stability and bug-fix patch addressing combat hitboxes, environmental alignment, and progression blockers.
- →[687084df] Patch NotesJan 3, 2025 · 18mo
Minor bug fixes addressing audio issues, visual alignment, and a progression-blocking crash during the Ji boss fight.
- →[d6707277] Patch NotesDec 31, 2024 · 18mo
Added a built-in frame rate limiter with multiple preset options.
- →[557ca72f] Patch NotesNov 21, 2024 · 20mo
A small stability and bug-fix update addressing item loss, audio timing, and monster ID conflicts.
- [056b6737] Patch NotesNov 14, 2024 · 20mo
A series of bug fixes addressing combat interactions, hitbox errors, visual glitches, and UI layout issues.
+2−1→
Recently Updated
6

Patch Notes - v1.0.11.0
Version 1.0.11.0 focuses on stability and bug fixes, addressing crashes, localization errors, and stat scaling, while temporarily disabling the in-game leaderboard.

Late Night Hotfix patch
A hotfix addressing critical bugs, a spawn rate error for Tanner, and minor difficulty balance adjustments.


0.5.2 Patch Notes
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

Hell Maiden EA 1.0 - Hot Fix Patch 4 (v.0.2.34)
A hotfix patch focusing on critical bug fixes for cutscenes, game-breaking progression blocks, and performance optimization for videos.

Wingspan Patch - July 21
A maintenance update focusing on bug fixes for bird powers, bonus card interactions, Automarazzi mode, and UI stability.

Patch 0.3.9
Patch 0.3.9 focuses on critical progression bug fixes, save file stability, and general quality-of-life improvements based on community feedback.
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