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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jul 22, 2026 · 1d ago

0.5.2 Patch Notes

AI summary1h

Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

Images © Teamfight Manager 2 via Steam

Buffs5

  • League SystemImproved ranking system for tied teams in Division 1 and international tournaments using head-to-head and stage results.Previous systemHead-to-head/Stage results
  • Crossbowman
    • Skill 1:Fixed an issue where Skill 1 could miss rapidly moving marked targets; it can now be blocked by enemies along its path.Missed targetsCorrect hit
    • Skill 2:Fixed an issue where Skill 2 could miss rapidly moving marked targets; it continues to pierce enemies to hit the target.Missed targetsCorrect hit
  • Modding
    • The Mod SDK now supports custom Ban/Pick illustration packs for champions.Added
    • The mod list now preserves the scroll position when enabling or disabling mods.Reset scrollPreserved scroll

Bug fixes4

  • CrossbowmanUltimate:Fixed a crash that occurred when the distance between Crossbowman and a marked target became too great.
  • NightmareUltimate:Fixed a bug in Deathmatch where killing an enemy with the ultimate could push Nightmare outside the map or into walls.Out of boundsIn bounds
  • General
    • Fixed an issue where custom databases caused missing regional Solo Rank records and stuck game progression.
    • Fixed AI matches in Multiplayer Leagues getting stuck at 0:0, blocking the schedule.Stuck matchesFixed

Other changes1

  • League SystemPromotion and relegation between Division 1 and 2 are now decided via a BO5 playoff instead of automatic swapping.Automatic swapBO5 Playoff

subjects affected (5)

tap to see balance history

How did this patch land?
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official notes
Teamfight Manager 2 · Jul 22, 2026
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Patch history

see all 21

  1. 0.5.1 Patch NotesJul 15, 2026 · 1w

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21
  2. 0.5.0_beta4 Patch NotesJul 1, 2026 · 3w

    Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.

    +2
  3. 0.5.0_beta3 Patch NotesJun 24, 2026 · 4w

    Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.

    +3
  4. 0.4.14 Patch NotesJun 24, 2026 · 4w

    Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.

    +81
  5. 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo

    Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.

    +6
  6. 0.4.13 Patch NotesJun 17, 2026 · 1mo

    Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.

    +10
  7. 0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo

    Introduces the new AP-based DPS champion, Sand Mage, to the beta program.

  8. 0.4.12 Patch NotesJun 11, 2026 · 1mo

    Patch 0.4.12 focuses on CPU optimization, the addition of a save-file database editor, and critical AI and prize money fixes.

    +2

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