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Ostranauts
Ostranauts
IndieRPGSimulation
Blue Bottle Games · Kitfox Games·$19.99
Aug 31, 2021 · 60mo ago

Ostranauts Patch 0.6.9.5 Is Live!

AI summary1w

Patch 0.6.9.5 focuses on police AI rebalancing, collision fixes, and UI visibility improvements in transit areas of OKLG, with multiple bug fixes and transit UI updates.

Images © Ostranauts via Steam

Bug fixes1

  • Police/NPC Behavior FixesPoster mechanic:Fixed a bug that incorrectly fined the player for missing Ogiso poster when it was actually present on the wall.no longer fine for missing Ogiso poster when poster is on wall

Other changes8

  • Police AI
    • Police pilot AI:Police pilot AI now ignores ships that are near docking or undocking with OKLG to reduce unnecessary re-engagements.ignore ships that are close to docking/undocking with OKLG
    • Police pilot AI:Increases waiting distance for police when awaiting player undock to reduce collisions.loiter at greater distance if waiting for player to undock
  • Collision SystemGeneral collision processing improved to prevent ships from getting stuck together after a collision.reduced tangles and stuck collisions after patch
  • OKLG Transit Improvements
    • Transit kiosks in OKLG transit areas have been made more visible to improve player orientation and usability.transit kiosks in OKLG are more in-your-face
    • New boarding tram message appears when pressing transit to indicate a map load is in progress.added Boarding Tram message to transit UI indicating loading of a new map
  • Police/NPC Behavior FixesNPCs:Fixed a bug preventing NPCs from disembarking if the player's ship differed from the starter pod.police and other NPCs can disembark when appropriate even if player is on a different ship
  • Boarding/Transit UXTransit UI:Adds explicit loading indication when boarding transit to a new map to reduce confusion.indicate button was pressed and it is loading a new map
  • General ImprovementsKiosks in OKLG transit areas are now more conspicuous to help players navigate transit options.OKLG transit kiosks more visible

subjects affected (6)

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How did this patch land?
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official notes
Ostranauts · Aug 31, 2021
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Patch history

see all 101

  1. Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo

    Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.

  2. Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo

    Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.

    +1
  3. Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo

    Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.

    +3
  4. Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo

    Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.

  5. Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo

    Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.

    +1
  6. Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo

    Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.

  7. Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo

    Hotfix addressing a null reference during ship piloting tutorial transit undock step.

  8. Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo

    Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.

    +4

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