Patch 0.6.9.5 focuses on police AI rebalancing, collision fixes, and UI visibility improvements in transit areas of OKLG, with multiple bug fixes and transit UI updates.
Images © Ostranauts via Steam
✚Bug fixes1
- Police/NPC Behavior FixesPoster mechanic:Fixed a bug that incorrectly fined the player for missing Ogiso poster when it was actually present on the wall.→no longer fine for missing Ogiso poster when poster is on wall
◆Other changes8
- Police AI
- Police pilot AI:Police pilot AI now ignores ships that are near docking or undocking with OKLG to reduce unnecessary re-engagements.→ignore ships that are close to docking/undocking with OKLG
- Police pilot AI:Increases waiting distance for police when awaiting player undock to reduce collisions.→loiter at greater distance if waiting for player to undock
- Collision SystemGeneral collision processing improved to prevent ships from getting stuck together after a collision.→reduced tangles and stuck collisions after patch
- OKLG Transit Improvements
- Transit kiosks in OKLG transit areas have been made more visible to improve player orientation and usability.→transit kiosks in OKLG are more in-your-face
- New boarding tram message appears when pressing transit to indicate a map load is in progress.→added Boarding Tram message to transit UI indicating loading of a new map
- Police/NPC Behavior FixesNPCs:Fixed a bug preventing NPCs from disembarking if the player's ship differed from the starter pod.→police and other NPCs can disembark when appropriate even if player is on a different ship
- Boarding/Transit UXTransit UI:Adds explicit loading indication when boarding transit to a new map to reduce confusion.→indicate button was pressed and it is loading a new map
- General ImprovementsKiosks in OKLG transit areas are now more conspicuous to help players navigate transit options.→OKLG transit kiosks more visible
subjects affected (6)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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