Hotfix patch addressing AI behavior, sickness, and various bugs introduced after Wear and Tear, with multiple fixes for NPC/pilot interactions, encounters, and UI-related errors.
Images © Ostranauts via Steam
✚Bug fixes8
- Police shakedown encounterFixed a missing exit flag on the police shakedown conversation branch so players can leave after salving licenses without being stuck.→Fixed
- Stomach illness bug
- Fixed permanent weak stomach illness when nauseous or vomiting; patients afflicted should be cured on load and won't occur in future chargen outcomes.→Fixed
- Illnesses caused by selecting Temperate in chargen trait kiosk fixed so they no longer appear in new games.→Fixed
- NPC pilot spawn / off-screen crew selectionFixed issue where crew off-screen could be selected to pilot crafts around OKLG when a spawn pilot was needed.→Fixed
- AI walking onto player ship to pesterFixed AI occasionally walking onto the player's ship to pester when owner had both ships on screen.→Fixed
- Power icon null error on reloadFixed a null reference error when returning to main menu and reloading a save without quitting after item installation power icons appeared.→Fixed
- Health conditions / cascading health side effectsFixed health conditions that could cause out-of-control cascading health side effects.→Fixed
- Police encounter lingering pestering after salvage licenseResolved missing exit flag causing police to continue pestering after salvage license; you can now depart properly.→Fixed
◆Other changes2
- Police shakedown encounterPolice shakedown encounter flow adjusted to prevent endless pestering after salvage license is accepted.→Balanced
- AI picking up installed hull piecesAI no longer picks up installed hull pieces for comfort; limited to picking up other items during free time when set to auto behavior.→Curbed
subjects affected (8)
tap to see balance history
- Police shakedown encounter2
- Stomach illness bug2
- AI picking up installed hull pieces1
- NPC pilot spawn / off-screen crew selection1
- AI walking onto player ship to pester1
- Power icon null error on reload1
- Health conditions / cascading health side effects1
- Police encounter lingering pestering after salvage license1
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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