Hotfix patch 0.10.1.1 fixes multiple save, inventory, stacking, vendor, and UI issues introduced or highlighted by the Taking Inventory update, plus quality-of-life improvements like a Ship Editor loading indicator.
Images © Ostranauts via Steam
✚Bug fixes20
- Captain & Crew on different maps / save safetyFixed scenarios where saving while controlling a crew member on a different map could cause the captain to die or ship decompression.→Fixed
- Inventory stacking and slotting bugs
- Fixed a bug that would consume an entire stack when installing from hands/drag slot.
- Fixed a bug that prevented stack count from being visible in slotted items.
- Fixed a bug that prevented stacks from being slotted in some cases.
- Fixed a bug that failed to drop an entire stack from a slot via context menu.
- Fixed a null exception when dropping a stack from a slot onto a partial stack in the grid.
- Fixed bugs that could cause ghost items in grid when placing into stacks or dropping items from hand slots.
- Fixed ghost inventory item appearing in grid when moved into a stack with no remainder.
- Stacked items in hand slots will no longer all disappear when one is used to build something.
- Barter zones / traders / item pricing
- Toolboxes nesting / containersChanged tote bags and backpacks so they can no longer fit toolboxes inside them.
- General fixes across items and zones
- Fixed various issues where items could ghost or disappear/reappear after multiple purchases across zones and maps.
- Fixed edge case where dropping a full stack into a partial stack could throw errors.
- Stacked items in hand slots no longer all disappear when used to build something.
- Toggle All no longer causes weird liquid duplication bugs.
- Kiosks show correct prices in 'Other Items' when not held by the player.
- Other general improvementsA broad set of fixes addressing sundry bugs and issues across the game.
◆Other changes2
- Ship Editor / CrewSim loading indicatorAdded a loading progress indicator to the Ship Editor when using Crewsim button.
- Other general improvementsQuality-of-life and UI tweaks mentioned as part of ongoing fixes and improvements.
subjects affected (7)
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Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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