Hotfix patch 0.12.1.4 addresses multiple bugs from the Rate My Ship update, fixing police spawn behavior, NPC docking/interactions, relationship bugs, derelict pricing exploits, and various station/derelict edge cases.
▲Buffs6
- Police spawns
- Fixes that prevent police from spawning in invalid locations and piling up outside OKLG.OKLG outside spawns→inside OKLG or proper spawn area
- Polices spawns are now reliably functional, reducing stray ships and unnecessary interrogations on stations.→Fixed
- Relationships
- Fixed bugs preventing characters with last names from forming relationships; new relationships should form correctly.
- Fixed issue where biological parents saw their children as their biological parent; relationships now reflect correct lineage.
- Derelict spawning/placementFixed NPCs spawned on distant stations appearing outside the station after docking; improved spatial consistency.
- Biological parent relationshipsFixed bug where biological mothers (and fathers) saw the player as their child; corrected family relationship logic.parent sees child as own→correct lineage recognition
▼Nerfs2
- Police spawnsPolice ships no longer have pilots stuck on OKLG or spawn outside as stray, preventing erroneous policing and overlaps.outside OKLG→corrected; police pilots no longer stay on OKLG
- NPC scavenger dockingFixed a bug where scavenger NPCs could dock with derelicts the player purchased from a broker.docking with derelict ships via broker purchase allowed→docking prevented unless intended
✚Bug fixes1
- Derelict pricing exploitFixed a loophole allowing players to drop a derelict price by visiting or stealing from it before buying.
◆Other changes1
- Station wallsChanged generic space station wall to Van Hummel wall for visual consistency.generic wall→Van Hummel wall
subjects affected (7)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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