Hotfix patch 0.14.2.11 for Ostranauts fixes AI behavior, UI, crashes, and various small issues introduced after Across the System, including safety checks for item nesting and UI improvements.
Images © Ostranauts via Steam
▲Buffs5
- AI - Crew behaviorAI:AI now refreshes helmets at 1.5kPa CO2, making helmet breathing maintenance happen sooner than before.2.0kPa→1.5kPa kPa
- UI - Context menu and interactionsSignal UI:Signal connection UI will no longer display a blank screen if cancel is pressed.
- AI - Helmet/CO2 managementAI:Lowered CO2 threshold for helmet refresh/remove, triggering sooner to prevent hazard near-out.2.0kPa→1.5kPa kPa
- Context menu priority for actionsContext menu:Context menu now prioritizes drinking, pills, and trading higher, reducing drop/pick-up emphasis.
- AI - game/puzzle interactionAI:AI less likely to play games or watch TV during work; prioritizes tasks.
▼Nerfs2
- NPC - Gameplay restrictions
- NPC:NPCs will no longer use terminals to play games; only arcade machines are used.play games→arcade machines only
- NPC:NPCs watch less TV, especially during work shifts.watch TV freely→limit binging TV and avoid during non-Free shifts
✚Bug fixes2
- AI - Crew behaviorAI:Fixed AI not updating work shifts after finishing a period in super fast-forward.
- Item placement - leggingsItem:Disallows placing items inside themselves to prevent infinite recursion and crashes.
◆Other changes5
- AI - Crew behaviorAI:Tempered AI's tendency to play games and watch TV during work shifts.
- Ambient occlusionAmbient occlusion maxes at 4 rather than 10 to reduce framerate impact.10→4
- Null interaction - transit into Port sectorTransit:Transit to Port sector no longer deposits the character inside walls.
- Crash safety - leggings pocketItem:Disallows placing items inside themselves to prevent infinite recursion and crashes.
- Graphics - framerate at high AOAO above 4 causes progressively slower framerate; cap set to 4 to maintain performance.
subjects affected (11)
tap to see balance history
- AI - Crew behavior3
- UI - Context menu and interactions1
- AI - Helmet/CO2 management1
- NPC - Gameplay restrictions2
- Ambient occlusion1
- Context menu priority for actions1
- Item placement - leggings1
- Null interaction - transit into Port sector1
- AI - game/puzzle interaction1
- Crash safety - leggings pocket1
- Graphics - framerate at high AO1
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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