Competitive Play
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLDemotion ProtectionUI visibility—→In-bar
Demotion Protection modifier moved into the Rank Progress bar for better visibility.
UI change
- ≈✨NewPressure ModifierRank Progress—→Added
New visible modifier for very high or low ranked players that adjusts progress gain/loss to push them toward the average.
new modifier
- ▲📊NumericGrouping RestrictionsGrand Master narrow group—→3 divisions
Grand Masters can now group within 3 divisions to be considered a narrow group.
expansion
- ▲📊NumericGrouping RestrictionsChampion narrow group—→1 division
Champions can now group within 1 division to be considered a narrow group.
expansion
- ≈🔁ReworkgroupingPrevious Restrictions→Narrow/Wide
Introduced Narrow and Wide group classifications to manage rank disparities and match quality.
rework
- ≈✨Newrank progress—→Wide Modifier
Wide groups now experience reduced rank progress changes when winning or losing.
new
- ▲✨Newdemotion protection—→Added
New modifier that prevents immediate skill division drop after a single loss.
new
- ≈✨NewSkill Tiermax rankGrandmaster→Champion
Introduced the 'Champion' rank above Grandmaster for the most elite players.
New top-tier rank added.
- ≈📊NumericCompetitive Pointswin rewardVariable→10 points
Each win now grants a flat 10 Competitive Points.
Standardized point gain per win.
- ≈🔁ReworkCompetitive Progressionbonus rewardChallenges→Progression Meter points
Competitive Challenges replaced by a progression meter that grants 100 points every 30 progress units.
Replaced seasonal challenges with a match-based meter.