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Competitive Play

GeneralRanked · UI · Matchmaking · System · Economy
3 patcheslast touched 24mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Feb 13, 2024May 14, 2024Feb 13, 2024 — Overwatch 2 Retail Patch Notes – February 13, 2024 +0 / -0 (cum 0)Apr 16, 2024 — Overwatch 2 Retail Patch Notes – April 16, 2024 +1 / -0 (cum +1)May 14, 2024 — Overwatch 2 Retail Patch Notes – May 14, 2024 +2 / -0 (cum +3)
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Patch history

    • 🛠QoLDemotion ProtectionUI visibilityIn-bar

      Demotion Protection modifier moved into the Rank Progress bar for better visibility.

      UI change

    • NewPressure ModifierRank ProgressAdded

      New visible modifier for very high or low ranked players that adjusts progress gain/loss to push them toward the average.

      new modifier

    • 📊NumericGrouping RestrictionsGrand Master narrow group3 divisions

      Grand Masters can now group within 3 divisions to be considered a narrow group.

      expansion

    • 📊NumericGrouping RestrictionsChampion narrow group1 division

      Champions can now group within 1 division to be considered a narrow group.

      expansion

    • 🔁ReworkgroupingPrevious RestrictionsNarrow/Wide

      Introduced Narrow and Wide group classifications to manage rank disparities and match quality.

      rework

    • Newrank progressWide Modifier

      Wide groups now experience reduced rank progress changes when winning or losing.

      new

    • Newdemotion protectionAdded

      New modifier that prevents immediate skill division drop after a single loss.

      new

    • NewSkill Tiermax rankGrandmasterChampion

      Introduced the 'Champion' rank above Grandmaster for the most elite players.

      New top-tier rank added.

    • 📊NumericCompetitive Pointswin rewardVariable10 points

      Each win now grants a flat 10 Competitive Points.

      Standardized point gain per win.

    • 🔁ReworkCompetitive Progressionbonus rewardChallengesProgression Meter points

      Competitive Challenges replaced by a progression meter that grants 100 points every 30 progress units.

      Replaced seasonal challenges with a match-based meter.