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Automation System

GeneralLogic · Base Management · Efficiency
1 patcheslast touched 104mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Nov 16, 2017Nov 16, 2017Nov 16, 2017 — Automation Upgrade Available Now +8 / -0 (cum +8)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • NewLogic GatesAdded

      Introduced AND, OR, XOR, NOT, Buffer, and Filter gates for complex base logic circuitry.

      new

    • NewSensorsAdded

      Added Thermo, Atmo, Liquid, and Clock sensors to trigger systems based on environment and time.

      new

    • NewWeight PlateAdded

      Added floor switches that trigger automation grids when pressed by creatures or Duplicants.

      new

    • NewSignal SwitchAdded

      Added manual switches to input Active or Standby signals into automated systems.

      new

    • NewShutoffsAdded

      Added Liquid, Gas, and Power shutoffs to precisely control resource flow.

      new

    • NewDuplicant CheckpointsAdded

      Added doors that can be linked to automation to control Duplicant movement.

      new

    • 🔁ReworkBuilding InputsAdded

      Retroactively added automation ports to all compatible existing buildings.

      new

    • 🛠QoLAutomation OverlayAdded

      Added a dedicated overlay to visualize automation circuitry.

      new

    • 🔁ReworkPower ConnectionDirectAutomation Grid

      Existing sensors and switches reworked as automation buildings and can no longer connect directly to power grids.

      rework