Automation System
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨NewLogic Gates—→Added
Introduced AND, OR, XOR, NOT, Buffer, and Filter gates for complex base logic circuitry.
new
- ▲✨NewSensors—→Added
Added Thermo, Atmo, Liquid, and Clock sensors to trigger systems based on environment and time.
new
- ▲✨NewWeight Plate—→Added
Added floor switches that trigger automation grids when pressed by creatures or Duplicants.
new
- ▲✨NewSignal Switch—→Added
Added manual switches to input Active or Standby signals into automated systems.
new
- ▲✨NewShutoffs—→Added
Added Liquid, Gas, and Power shutoffs to precisely control resource flow.
new
- ▲✨NewDuplicant Checkpoints—→Added
Added doors that can be linked to automation to control Duplicant movement.
new
- ▲🔁ReworkBuilding Inputs—→Added
Retroactively added automation ports to all compatible existing buildings.
new
- ▲🛠QoLAutomation Overlay—→Added
Added a dedicated overlay to visualize automation circuitry.
new
- ≈🔁ReworkPower ConnectionDirect→Automation Grid
Existing sensors and switches reworked as automation buildings and can no longer connect directly to power grids.
rework