The Automation Upgrade introduces a comprehensive logic-based automation system, a new mid-tier refined metal material family, and various quality-of-life buildings and mechanics.
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▲Buffs19
- Automation System
- Introduced AND, OR, XOR, NOT, Buffer, and Filter gates for complex base logic circuitry.→Added
- Added Thermo, Atmo, Liquid, and Clock sensors to trigger systems based on environment and time.→Added
- Added floor switches that trigger automation grids when pressed by creatures or Duplicants.→Added
- Added manual switches to input Active or Standby signals into automated systems.→Added
- Added Liquid, Gas, and Power shutoffs to precisely control resource flow.→Added
- Added doors that can be linked to automation to control Duplicant movement.→Added
- Retroactively added automation ports to all compatible existing buildings.→Added
- Added a dedicated overlay to visualize automation circuitry.→Added
- Refined Metals
- Introduced a mid-tier family of construction materials between raw resources and plastics.→Added
- New building that produces sand and refined metal from raw minerals.→Added
- New building for bulk processing of refined metals.→Added
- Added Conductive and Heavy Conductive wires with improved wattage handling and decor.→Added
- Added tiles that improve decor and increase heat transfer speed.→Added
- General Utility
- Added fire poles for rapid one-way downward movement.→Added
- Added lures to attract flying creatures like Pufts and Shinebugs into traps.→Added
- Added small, power-efficient gas and liquid pumps for tight spaces.→Added
- Added wall plates that can accelerate or decelerate heat transfer based on material.→Added
- Expanded and revised the research tree to incorporate new technologies.Old→Revised
- SystemMiscellaneous performance improvements.→Improved
✚Bug fixes1
- SystemFixed a crash that could occur when using the refinery.
◆Other changes4
- Automation SystemExisting sensors and switches reworked as automation buildings and can no longer connect directly to power grids.Direct→Automation Grid
- General Utility
- Added new discoverable ruins to the world map.→Added
- Oil and hydrocarbons now have solid states and will freeze at low temperatures.Liquid/Gas→Solid
- SystemUpdated Chinese translation for better accuracy.→Updated
subjects affected (4)
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Patch history
- [Game Update] - 744825Jul 28, 2026 · 4d
A small update focusing on bug fixes for Duplicant teleportation, building deconstruction, and various memory and graphics optimizations.
+1→ - [Game Update] - 740622Jul 7, 2026 · 3w
This update focuses on the Aquatic Planet Pack, improving Minnow's traits, adjusting critter behaviors, and fixing various stability and visual bugs across multiple DLCs.
+5→ - [Game Update] - 737790Jun 17, 2026 · 1mo
A quality-of-life and bug-fix update focusing on the Prehistoric and Aquatic Planet Packs, improving critter interactions, and fixing various system stability and visual issues.
+11→ - [Game Update] - 737195Jun 12, 2026 · 1mo
A small update focusing on stability fixes and corrections for the Aquatic Planet Pack and Spaced Out! DLC.
+1→ - [Game Update] - 720580 & 720697Apr 2, 2026 · 4mo
A series of bug fixes addressing insulated doors, power generators, UI input issues, and stability for the Bionic Booster Pack.
+4→ - [Game Update] - 707956Jan 16, 2026 · 6mo
A small stability update addressing crashes related to critter feeding and mess station deconstruction, along with a rocket return fix for Spaced Out!
+1→ - [Game Update] - 706793Jan 12, 2026 · 6mo
A series of stability fixes and bug corrections focusing on Duplicant behavior, Printerceptor mechanics, and general game crashes.
+1→ - →[Game Update] - 704096Dec 11, 2025 · 7mo
Minor bug fixes regarding Duplicant suit checkpoints and composting behavior.
Recently Updated
6

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Hotfix - 2026-07-31 - Version 0.10.57598
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Hotfix 5
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Patch Notes - v1.0.15.0
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